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Releases: q4a/storm-engine

BGFX sample shaders and data

28 Jan 06:02
@q4a q4a
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Pre-release

This is old BGFX sample data. It's NOT full and missing 6 shaders:

    const bgfx::Memory *memPrimitiveVsh = shaderc::compileShader(shaderc::ST_VERTEX, "shaders/dx9/vs_primitive.sc");
    const bgfx::Memory *memPrimitiveFsh = shaderc::compileShader(shaderc::ST_FRAGMENT, "shaders/dx9/fs_primitive.sc");

    bgfx::ShaderHandle primitiveVsh = bgfx::createShader(memPrimitiveVsh);
    bgfx::ShaderHandle primitiveFsh = bgfx::createShader(memPrimitiveFsh);

    m_primitiveProg = bgfx::createProgram(primitiveVsh, primitiveFsh, true);

    const bgfx::Memory *memTexturedVsh = shaderc::compileShader(shaderc::ST_VERTEX, "shaders/dx9/vs_textured.sc");
    const bgfx::Memory *memTexturedFsh = shaderc::compileShader(shaderc::ST_FRAGMENT, "shaders/dx9/fs_textured.sc");

    bgfx::ShaderHandle texturedVsh = bgfx::createShader(memTexturedVsh);
    bgfx::ShaderHandle texturedFsh = bgfx::createShader(memTexturedFsh);

    m_texturedProg = bgfx::createProgram(texturedVsh, texturedFsh, true);

    const bgfx::Memory *memTexturedColorVsh = shaderc::compileShader(shaderc::ST_VERTEX, "shaders/dx9/vs_textured_color.sc");
    const bgfx::Memory *memTexturedColorFsh = shaderc::compileShader(shaderc::ST_FRAGMENT, "shaders/dx9/fs_textured_color.sc");