A 2D Platformer game that had as objective to create the levels using Tiled in a very efficient way. Also you can move the player to test the level and save and load its position. The objective is to reach the end of the level.
- Player can move and double jump
- User can save and load position of the player
- Textures of the map created in a very efficient way with Tiled
- Physics of the game by Box2D
- AWSD to move
- SPACE to jump
- SPACE in intro to go into the first level
- P to pause the game
- '+' from NumPad to increase scale
- '-' from NumPad to decrease scale
- F1 to start from the 1st level
- F2 to start from the 2nd level
- F3 to start from the beggining of the current level
- F5 to save the current game state in in a xml file
- F6 to load the state previously saved in the xml file
- F7 to go to the next checkpoint
- F8 to see hud colliders
- F9 to see the colliders and enemy paths
- F10 to go god mode (player can fly and can't die)
- F11 to toggle frCap
- ESC inside a level to go to the intro screen
- ESC in the intro screen to close the game
- Luis González Ramírez - Coding, Art and Level Design - punto16
- Eric Regalón Martínez - Coding - RegalonaManda
This project is licensed under an unmodified MIT license, which is an OSI-certified license that allows static linking with closed source software. Check LICENSE for further details.