Skip to content

Commit

Permalink
Add basic bed leveling screen to Calibration menu
Browse files Browse the repository at this point in the history
 - Use screen_t as ancestor and get the last marlin message localy from the screen
 - Block MenuTimeout when Mesh Bed Leveling is in progress
 - Add progressBar

BFW-2586
  • Loading branch information
martin357 committed Sep 12, 2022
1 parent faa8e98 commit c0d8435
Show file tree
Hide file tree
Showing 4 changed files with 123 additions and 22 deletions.
1 change: 1 addition & 0 deletions src/gui/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,7 @@ target_sources(
screen_sysinf.cpp
screen_temperror.cpp
screen_watchdog.cpp
screen_bed_leveling.cpp
ScreenFactory.cpp
ScreenHandler.cpp
ScreenPrintingModel.cpp
Expand Down
24 changes: 2 additions & 22 deletions src/gui/MItem_tools.cpp
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
#include "MItem_tools.hpp"
#include "screen_bed_leveling.hpp"
#include "dump.h"
#include "eeprom.h"
#include "eeprom_loadsave.h"
Expand Down Expand Up @@ -112,28 +113,7 @@ MI_MESH_BED::MI_MESH_BED()
}

void MI_MESH_BED::click(IWindowMenu & /*window_menu*/) {
Response response = Response::No;
do {
//home if we repeat MBL, nozzle may be in different position than expected
if (!marlin_all_axes_homed() || response == Response::Yes) {
marlin_event_clr(MARLIN_EVT_CommandBegin);
marlin_gcode("G28");
while (!marlin_event_clr(MARLIN_EVT_CommandBegin))
marlin_client_loop();
gui_dlg_wait(gui_marlin_G28_or_G29_in_progress);
}
response = Response::No;
marlin_event_clr(MARLIN_EVT_CommandBegin);
marlin_gcode("G29");
while (!marlin_event_clr(MARLIN_EVT_CommandBegin))
marlin_client_loop();
gui_dlg_wait(gui_marlin_G28_or_G29_in_progress);

if (marlin_error(MARLIN_ERR_ProbingFailed)) {
marlin_error_clr(MARLIN_ERR_ProbingFailed);
response = MsgBox(_("Bed leveling failed. Try again?"), Responses_YesNo);
}
} while (response != Response::No);
Screens::Access()->Open(ScreenFactory::Screen<ScreenBedLeveling>);
}

/*****************************************************************************/
Expand Down
85 changes: 85 additions & 0 deletions src/gui/screen_bed_leveling.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,85 @@
#include "screen_bed_leveling.hpp"
#include "log.h"
#include "ScreenHandler.hpp"
#include "gui.hpp"

ScreenBedLeveling::ScreenBedLeveling()
: AddSuperWindow<screen_t>()
, m_statusMsg(this, { 10, 128, 220, 80 }, is_multiline::no)
, m_progressBar(this, Rect16(10, 70, GuiDefaults::RectScreen.Width() - 2 * 10, 16))
, header(this)
, footer(this) {
header.SetIcon(IDR_PNG_heatbed_16px);
header.SetText(_("BED LEVELING"));
Screens::Access()->DisableMenuTimeout();
const uint8_t *recastPointer = reinterpret_cast<const uint8_t *>((const char *)this->m_statusBuffer);
this->m_statusMsg.SetText(string_view_utf8::MakeRAM(recastPointer));
}

void ScreenBedLeveling::windowEvent(EventLock /*has private ctor*/, window_t *sender, GUI_event_t event, void *param) {
if (event == GUI_event_t::LOOP) {
switch (this->state) {
case state_t::idle: // Start homing
// Start by clearing events and homing
marlin_error_clr(MARLIN_ERR_ProbingFailed);
marlin_event_clr(MARLIN_EVT_CommandBegin);
marlin_event_clr(MARLIN_EVT_CommandEnd);
marlin_gcode("G28");
this->m_statusMsg.SetText(_("Homing..."));
while (!marlin_event_clr(MARLIN_EVT_CommandBegin))
marlin_client_loop();
this->state = state_t::homing;
break;

case state_t::homing:
// If homing is finished, start mesh bed leveling
if (marlin_event_clr(MARLIN_EVT_CommandEnd)) {
marlin_gcode("G29");
while (!marlin_event_clr(MARLIN_EVT_CommandBegin))
marlin_client_loop();
this->state = state_t::leveling;
this->updateStatusMsg();
}
break;

case state_t::leveling: {
this->updateStatusMsg();

// If leveling is finished, jump the an end state
if (marlin_event_clr(MARLIN_EVT_CommandEnd)) {
if (marlin_error(MARLIN_ERR_ProbingFailed) || m_currentLevelingPointNum != m_levelingPointCount) {
this->state = state_t::error;
} else {
this->state = state_t::done;
}
}
break;
}
case state_t::done:
Screens::Access()->Close();
break;
case state_t::error:
marlin_error_clr(MARLIN_ERR_ProbingFailed);
m_statusMsg.SetText(_("Bed leveling failed"));
if (!m_errorSleepCycles--)
Screens::Access()->Close();
break;
default:
Screens::Access()->Close();
break;
}
}

SuperWindowEvent(sender, event, param);
}

void ScreenBedLeveling::updateStatusMsg() {
// Update status message
bool gotNewMessage = MsgCircleBuffer().ConsumeLast(this->m_statusBuffer);
if (gotNewMessage) {
this->m_progressBar.SetProgressPercent((++m_currentLevelingPointNum / (float)m_levelingPointCount) * 100.0f);
const uint8_t *recastPointer = reinterpret_cast<const uint8_t *>((const char *)this->m_statusBuffer);
this->m_statusMsg.SetText(string_view_utf8::MakeRAM(recastPointer));
this->m_statusMsg.Invalidate();
}
}
35 changes: 35 additions & 0 deletions src/gui/screen_bed_leveling.hpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,35 @@
#pragma once

#include "gui.hpp"
#include "status_footer.hpp"
#include "window_text.hpp"
#include "window_icon.hpp"
#include "window_term.hpp"
#include "window_progress.hpp"
#include "screen.hpp"
#include "ScreenHandler.hpp"

class ScreenBedLeveling : public AddSuperWindow<screen_t> {
enum class state_t {
idle = 0,
homing,
leveling,
done,
error
};

state_t state { state_t::idle };
Message<MSG_MAX_LENGTH> m_statusBuffer;
window_text_t m_statusMsg;
window_numberless_progress_t m_progressBar;
window_header_t header;
StatusFooter footer;
int m_currentLevelingPointNum { 0 };
static constexpr uint8_t m_levelingPointCount { 16 };
uint8_t m_errorSleepCycles { 50 };
void updateStatusMsg();

public:
ScreenBedLeveling();
virtual void windowEvent(EventLock /*has private ctor*/, window_t *sender, GUI_event_t event, void *param) override;
};

0 comments on commit c0d8435

Please sign in to comment.