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Mirror of Bomberclone from http://www.bomberclone.de/
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promi/bomberclone
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Compilation =========== Windows: On Windows i used cygwin with mingw-gcc compiler. (http://www.cygwin.com) You will even need the Source from the "Simply DirectMedia Layer" Library. (http://www.libsdl.org/index.php) 1. Install Cygwin and Compile the SDL Library into it. ./configure --prefix=/usr make make install The SDL.DLL file you will find under /usr/lib 2. Compile the Source of BomberClone ./configure make if this doesn't work try aclocal -f autoheader -f autoconf -f automake -a ./configure make then run the game with src/bomberclone.exe Linux: if everything goes right, you only need to run ./configure make if nothing goes right, you will need : aclocal autoheader autoconf automake ./configure make src/bomberclone Binary Versions =============== Linux: Untar the downloaded file and go into the game directory. You need to have the following libs installed to run this binary: SDL-1.2.7, SDL_mixer and SDL_image (with PNG support) in the game dir just enter: ./bomberclone Windows: The windows Binary Version will include eveything, the SDL Librarys and all other stuff needed by BomberClone. The game will come with an Installer. So you won't have to do anything. Problems ======== 1. Starting a networkgame in a LAN network isn't working. - disable to notify the masterserver 2. Players are jumping around, player are running thought walls won't die. - packet loss, network to slow right now the game tryes to send as much as possible, if it can't send anymore it will bring down the network traffic, but this only works for a while. 3. You start a server but noone can join it, even the other people can see your game on the master server. - the game needs in the current state always direct access to the UDP Port 11000, if you change it over the (-port) parameter you need to open this port. - If you sit behind a firewall, make sure that the gameport is forwarded and if you send something, your firewall won't change the source-port. The game and the masterserver need this information to identify your Game and Player later. (i have seen some games was logged by the gameserver with port numbers above 30000, which mostly indicates that there is some problem with a firewall or router) If you have other problems, or just want to say something about the game, you just need to send me an email to : [email protected] Network ======= (Ver. 0.3) The Game uses TCP port 11000, and it needs that other clients can connect to this port. So check your network configuration. (Ver. 0.4) This Version uses only UDP Port 11000, so check it again.. :o) Animations ========== How to save the single frames into one big image for the animations The Dieing sequence will be in version 0.4 Image: left | right | up | down | dieing F1 | F1 | F1 | F1 | F1 Frame 1 F2 | F2 | F2 | F2 | F2 Frame 2 F3 | F3 | F3 | F3 | F3 Frame 3 F4 | F4 | F4 | F4 | F4 Frame 4 F5 | F5 | F5 | F5 | F5 Frame 5 Testers ======= Linux : Marcus, Patty, x-coder, Steffen Windows: boogieman, deadlock, acid Contact ======= Steffen Pohle [email protected] Or on our Project Page http://sourceforge.net/projects/bomberclone Thanks ====== Thanks to TekkRat who mage all the diffrent players for us. You can find us on : irc://irc.d-t-net.de #bomberclone http://www.bomberclone.de
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