This repository has been archived by the owner on Oct 22, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 175
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #32 from proepkes/develop
Develop
- Loading branch information
Showing
130 changed files
with
4,025 additions
and
809 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -11,7 +11,6 @@ | |
*.userprefs | ||
|
||
# Build results | ||
[Dd]ebug/ | ||
[Dd]ebugPublic/ | ||
[Rr]elease/ | ||
[Rr]eleases/ | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
del ..\Unity\Assets\Integration\Lockstep.* | ||
xcopy "Game" "..\Unity\Assets\GitIgnored\Game\" /exclude:excludeList.txt /y /S | ||
xcopy "Common" "..\Unity\Assets\GitIgnored\Common\" /exclude:excludeList.txt /y /S | ||
xcopy "Core.Logic" "..\Unity\Assets\GitIgnored\Core.Logic\" /exclude:excludeList.txt /y /S | ||
xcopy "Core.State" "..\Unity\Assets\GitIgnored\Core.State\" /exclude:excludeList.txt /y /S | ||
xcopy "Network" "..\Unity\Assets\GitIgnored\Network\" /exclude:excludeList.txt /y /S | ||
xcopy "Network.Client" "..\Unity\Assets\GitIgnored\Network.Client\" /exclude:excludeList.txt /y /S |
20 changes: 0 additions & 20 deletions
20
Engine/Core.Logic/Interfaces/Services/INavigationService.cs
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file was deleted.
Oops, something went wrong.
This file was deleted.
Oops, something went wrong.
34 changes: 0 additions & 34 deletions
34
Engine/Core.Logic/Systems/Game/Navigation/OnNavigableDoRegisterAgent.cs
This file was deleted.
Oops, something went wrong.
30 changes: 0 additions & 30 deletions
30
Engine/Core.Logic/Systems/Game/Navigation/SyncAgentVelocity.cs
This file was deleted.
Oops, something went wrong.
36 changes: 0 additions & 36 deletions
36
Engine/Core.Logic/Systems/Game/Navigation/UpdateAgentPosition.cs
This file was deleted.
Oops, something went wrong.
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,32 @@ | ||
using Lockstep.Core.Logic.Systems.Actor; | ||
using Lockstep.Core.Logic.Systems.Debugging; | ||
using Lockstep.Core.Logic.Systems.GameState; | ||
|
||
namespace Lockstep.Core.Logic.Systems | ||
{ | ||
public sealed class WorldSystems : Feature | ||
{ | ||
public WorldSystems(Contexts contexts, params Feature[] features) | ||
{ | ||
Add(new InitializeEntityCount(contexts)); | ||
|
||
Add(new OnNewPredictionCreateSnapshot(contexts)); | ||
|
||
foreach (var feature in features) | ||
{ | ||
Add(feature); | ||
} | ||
|
||
Add(new GameEventSystems(contexts)); | ||
|
||
Add(new CalculateHashCode(contexts)); | ||
|
||
//Performance-hit, only use for serious debugging | ||
//Add(new VerifyNoDuplicateBackups(contexts)); | ||
|
||
Add(new DestroyDestroyedGameSystem(contexts)); | ||
|
||
Add(new IncrementTick(contexts)); | ||
} | ||
} | ||
} |
Oops, something went wrong.