The official editor for editing Portable Text – the JSON based rich text specification for modern content editing platforms.
Note
We are currently working hard on the general release of this component. Better docs and refined APIs are coming.
In order to provide a robust and consistent end-user experience, the editor is backed by an elaborate E2E test suite generated from a human-readable Gherkin spec.
Warning
The @portabletext/editor
is currently on the path to deprecate legacy APIs and introduce new ones. The end goals are to make the editor easier to use outside of Sanity
(and without @sanity/*
libraries) as well as providing a brand new API to configure the behavior of the editor.
This means that the defineSchema
and EditorProvider
APIs showcased here are still experimental APIs tagged with @alpha
and cannot be considered stable yet. At the same time, the examples below showcase usages of legacy static methods on the PortableTextEditor
(for example, PortableTextEditor.isMarkActive(...)
and PortableTextEditor.toggleMark(...)
) that will soon be discouraged and deprecrated.
Check /examples/basic/src/App.tsx for a basic example of how to set up the edior. Most of the source code from this example app can also be found in the instructions below.
The first thing to do is to define the editor schema definition. The schema definition is later passed into the editor where it's compiled and used in various callbacks and render functions.
// All options are optional
// Only the `name` property is required, but you can define a `title` and an `icon` as well
// You can use this schema definition later to build your toolbar
const schemaDefinition = defineSchema({
// Decorators are simple marks that don't hold any data
decorators: [{name: 'strong'}, {name: 'em'}, {name: 'underline'}],
// Annotations are more complex marks that can hold data
annotations: [{name: 'link'}],
// Styles apply to entire text blocks
// There's always a 'normal' style that can be considered the paragraph style
styles: [
{name: 'normal'},
{name: 'h1'},
{name: 'h2'},
{name: 'h3'},
{name: 'blockqoute'},
],
// Lists apply to entire text blocks as well
lists: [{name: 'bullet'}, {name: 'number'}],
// Inline objects hold arbitrary data that can be inserted into the text
inlineObjects: [{name: 'stock-ticker'}],
// Block objects hold arbitrary data that live side-by-side with text blocks
blockObjects: [{name: 'image'}],
})
Use EditorProvider
to configure an editor and use EditorEventListener
to listen for mutation
changes inside the editor so you can use and store the value produced.
function App() {
const [value, setValue] = useState<Array<PortableTextBlock> | undefined>(
// Initial value
() => [
{
_type: 'block',
_key: keyGenerator(),
children: [
{_type: 'span', _key: keyGenerator(), text: 'Hello, '},
{
_type: 'span',
_key: keyGenerator(),
text: 'world!',
marks: ['strong'],
},
],
},
],
)
return (
<>
{/* Create an editor */}
<EditorProvider
config={{
schemaDefinition,
initialValue: value,
}}
>
{/* Subscribe to editor changes */}
<EditorEventListener
on={(event) => {
if (event.type === 'mutation') {
setValue(event.snapshot)
}
}}
/>
{/* Toolbar needs to be rendered inside the `EditorProvider` component */}
<Toolbar />
{/* Component that controls the actual rendering of the editor */}
<PortableTextEditable
style={{border: '1px solid black', padding: '0.5em'}}
// Control how decorators are rendered
renderDecorator={renderDecorator}
// Control how annotations are rendered
renderAnnotation={renderAnnotation}
// Required to render block objects but also to make `renderStyle` take effect
renderBlock={renderBlock}
// Control how styles are rendered
renderStyle={renderStyle}
// Control how inline objects are rendered
renderChild={renderChild}
// Rendering lists is harder and most likely requires a fair amount of CSS
// First, return the children like here
// Next, look in the imported `editor.css` file to see how list styles are implemented
renderListItem={(props) => <>{props.children}</>}
/>
</EditorProvider>
<pre style={{border: '1px dashed black', padding: '0.5em'}}>
{JSON.stringify(value, null, 2)}
</pre>
</>
)
}
All the different render functions passed to PortableTextEditable
can be defined as stand-alone React components. Most of these are fairly straightforward to render because everything you need is provided via props
. However, lists are a little special. Since Portable Text has no concept of block nesting, the easiest way get something looking like lists is with pure CSS. Head over to /examples/basic/src/editor.css for a full example.
const renderDecorator: RenderDecoratorFunction = (props) => {
if (props.value === 'strong') {
return <strong>{props.children}</strong>
}
if (props.value === 'em') {
return <em>{props.children}</em>
}
if (props.value === 'underline') {
return <u>{props.children}</u>
}
return <>{props.children}</>
}
const renderAnnotation: RenderAnnotationFunction = (props) => {
if (props.schemaType.name === 'link') {
return <span style={{textDecoration: 'underline'}}>{props.children}</span>
}
return <>{props.children}</>
}
const renderBlock: RenderBlockFunction = (props) => {
if (props.schemaType.name === 'image' && isImage(props.value)) {
return (
<div
style={{
border: '1px dotted grey',
padding: '0.25em',
marginBlockEnd: '0.25em',
}}
>
IMG: {props.value.src}
</div>
)
}
return <div style={{marginBlockEnd: '0.25em'}}>{props.children}</div>
}
function isImage(
props: PortableTextBlock,
): props is PortableTextBlock & {src: string} {
return 'src' in props
}
const renderStyle: RenderStyleFunction = (props) => {
if (props.schemaType.value === 'h1') {
return <h1>{props.children}</h1>
}
if (props.schemaType.value === 'h2') {
return <h2>{props.children}</h2>
}
if (props.schemaType.value === 'h3') {
return <h3>{props.children}</h3>
}
if (props.schemaType.value === 'blockquote') {
return <blockquote>{props.children}</blockquote>
}
return <>{props.children}</>
}
const renderChild: RenderChildFunction = (props) => {
if (props.schemaType.name === 'stock-ticker' && isStockTicker(props.value)) {
return (
<span
style={{
border: '1px dotted grey',
padding: '0.15em',
}}
>
{props.value.symbol}
</span>
)
}
return <>{props.children}</>
}
function isStockTicker(
props: PortableTextChild,
): props is PortableTextChild & {symbol: string} {
return 'symbol' in props
}
Your toolbar needs to be rendered within EditorProvider
because it requires a reference to the editorInstance
that it produces. To toggle marks and styles and to insert objects, you'll have to use this editorInstance
together with static methods on the PortableTextEditor
class.
function Toolbar() {
// Obtain the editor instance
const editorInstance = usePortableTextEditor()
// Rerender the toolbar whenever the selection changes
usePortableTextEditorSelection()
const decoratorButtons = schemaDefinition.decorators.map((decorator) => {
return (
<button
key={decorator.name}
style={{
textDecoration: PortableTextEditor.isMarkActive(
editorInstance,
decorator.name,
)
? 'underline'
: 'unset',
}}
onClick={() => {
// Toggle the decorator by name
PortableTextEditor.toggleMark(editorInstance, decorator.name)
// Pressing this button steals focus so let's focus the editor again
PortableTextEditor.focus(editorInstance)
}}
>
{decorator.name}
</button>
)
})
const linkButton = (
<button
style={{
textDecoration: PortableTextEditor.isAnnotationActive(
editorInstance,
schemaDefinition.annotations[0].name,
)
? 'underline'
: 'unset',
}}
onClick={() => {
if (
PortableTextEditor.isAnnotationActive(
editorInstance,
schemaDefinition.annotations[0].name,
)
) {
PortableTextEditor.removeAnnotation(
editorInstance,
schemaDefinition.annotations[0],
)
} else {
PortableTextEditor.addAnnotation(
editorInstance,
schemaDefinition.annotations[0],
{href: 'https://example.com'},
)
}
PortableTextEditor.focus(editorInstance)
}}
>
link
</button>
)
const styleButtons = schemaDefinition.styles.map((style) => (
<button
key={style.name}
style={{
textDecoration: PortableTextEditor.hasBlockStyle(
editorInstance,
style.name,
)
? 'underline'
: 'unset',
}}
onClick={() => {
PortableTextEditor.toggleBlockStyle(editorInstance, style.name)
PortableTextEditor.focus(editorInstance)
}}
>
{style.name}
</button>
))
const listButtons = schemaDefinition.lists.map((list) => (
<button
key={list.name}
style={{
textDecoration: PortableTextEditor.hasListStyle(
editorInstance,
list.name,
)
? 'underline'
: 'unset',
}}
onClick={() => {
PortableTextEditor.toggleList(editorInstance, list.name)
PortableTextEditor.focus(editorInstance)
}}
>
{list.name}
</button>
))
const imageButton = (
<button
onClick={() => {
PortableTextEditor.insertBlock(
editorInstance,
schemaDefinition.blockObjects[0],
{src: 'https://example.com/image.jpg'},
)
PortableTextEditor.focus(editorInstance)
}}
>
{schemaDefinition.blockObjects[0].name}
</button>
)
const stockTickerButton = (
<button
onClick={() => {
PortableTextEditor.insertChild(
editorInstance,
schemaDefinition.inlineObjects[0],
{symbol: 'AAPL'},
)
PortableTextEditor.focus(editorInstance)
}}
>
{schemaDefinition.inlineObjects[0].name}
</button>
)
return (
<>
<div>{decoratorButtons}</div>
<div>{linkButton}</div>
<div>{styleButtons}</div>
<div>{listButtons}</div>
<div>{imageButton}</div>
<div>{stockTickerButton}</div>
</>
)
}
The Behavior API is a new way of interfacing with the Portable Text Editor. It allows you to think of and treat the editor as a state machine by:
- Declaratively hooking into editor events and defining new behaviors using
defineBehavior
. (A "Behavior" (1) listens for an event, (2) uses a guard to determine whether it should run and (3) raises a set of actions to be performed on the editor.) - Imperatively trigger events using
editor.send(…)
which in turn can trigger behaviors defined usingdefineBehavior
. - Deriving editor state using pure functions.
- Subscribe to emitted editor events using
editor.on(…)
.
- Run
pnpm build:editor
to make sure it builds correctly - Now run
pnpm dev:editor
to run it in dev mode - In another terminal, open your local version of the sanity monorepo
cd
into thesanity
package and runpnpm link <relative path to the **editor** package in this repo>
Now, you should be able to run pnpm dev:test-studio
in the sanity
repo to test Studio with a locally running Portable Text Editor.