fix: add controller immediately to available controllers if inputSource exists already #305
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Currently when starting up an application with Oculus Quest 3, the controllers don't come up until you make them disconnect and then reconnect (this means spamming the oculus button a couple of times and returning to the app), which then causes the
connected
eventListener to trigger.Crude fix I found working for my case was to check during handler if
inputSource
already exists for specificid
, and then just immediately add to the list of working controllers.