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Add Rust example
🤖 Godot Checks #588: Pull request #95 opened by MrAdhit
November 15, 2024 07:11 3m 12s MrAdhit:master
November 15, 2024 07:11 3m 12s
version 6.3.0
🤖 Godot Checks #587: Commit 13118d6 pushed by pkdawson
October 17, 2024 22:25 4m 32s 6.x
6.x
October 17, 2024 22:25 4m 32s
version 6.3.0
🤖 Godot Checks #586: Commit 13118d6 pushed by pkdawson
October 17, 2024 22:25 3m 44s v6.3.0
October 17, 2024 22:25 3m 44s
version 6.3.0
🤖 Godot Checks #585: Commit 13118d6 pushed by pkdawson
October 17, 2024 21:40 3m 8s master
October 17, 2024 21:40 3m 8s
CI: downgrade to Godot 4.4-dev2, due to segfault on export
🤖 Godot Checks #584: Commit 838d7d9 pushed by pkdawson
October 17, 2024 01:40 3m 33s master
October 17, 2024 01:40 3m 33s
CI: update to Godot 4.4-dev3
🤖 Godot Checks #583: Commit ad8f7d6 pushed by pkdawson
October 17, 2024 00:40 3m 22s master
October 17, 2024 00:40 3m 22s
Add workaround for intermittent resource script errors
🤖 Godot Checks #582: Commit 92a9934 pushed by pkdawson
September 10, 2024 20:16 3m 49s master
September 10, 2024 20:16 3m 49s
Use UnsafeAccessor to call internal Rid constructor without reflection
🤖 Godot Checks #581: Commit ff08a76 pushed by pkdawson
September 9, 2024 05:31 3m 50s master
September 9, 2024 05:31 3m 50s
Max speed (0.0ns) and safer ConstructRid
🤖 Godot Checks #580: Commit 14e05b6 pushed by pkdawson
September 9, 2024 04:41 3m 58s master
September 9, 2024 04:41 3m 58s
Fix build errors
🤖 Godot Checks #579: Commit 14eb84c pushed by pkdawson
September 9, 2024 00:54 3m 16s master
September 9, 2024 00:54 3m 16s
Fix multi-threaded renderer in Godot 4.3
🤖 Godot Checks #578: Commit 1b58907 pushed by pkdawson
September 9, 2024 00:43 4m 15s master
September 9, 2024 00:43 4m 15s
Make ConstructRid 5x faster and AOT-compatible
🤖 Godot Checks #577: Commit 846a012 pushed by pkdawson
September 8, 2024 21:25 3m 10s master
September 8, 2024 21:25 3m 10s
CI: fix upload artifact breakage
🤖 Godot Checks #576: Commit 924bd29 pushed by pkdawson
September 4, 2024 03:31 1m 58s master
September 4, 2024 03:31 1m 58s
Use Godot clipboard (C#)
🤖 Godot Checks #575: Commit 9eb2b1f pushed by pkdawson
September 3, 2024 23:09 3m 59s master
September 3, 2024 23:09 3m 59s
Use Godot clipboard (C++)
🤖 Godot Checks #574: Commit b75940b pushed by pkdawson
September 1, 2024 03:37 3m 1s master
September 1, 2024 03:37 3m 1s
Add IME support
🤖 Godot Checks #573: Commit d0da181 pushed by pkdawson
September 1, 2024 02:20 3m 5s master
September 1, 2024 02:20 3m 5s
CI: add Godot 4.4
🤖 Godot Checks #572: Commit 7440ffd pushed by pkdawson
August 27, 2024 19:29 3m 2s master
August 27, 2024 19:29 3m 2s
Fix format
🤖 Godot Checks #571: Commit 013abeb pushed by pkdawson
August 27, 2024 19:20 3m 12s master
August 27, 2024 19:20 3m 12s
Fix C++ CanvasRenderer VtxOffset
🤖 Godot Checks #570: Commit a5d57c1 pushed by pkdawson
August 27, 2024 18:38 3m 22s master
August 27, 2024 18:38 3m 22s
Add AOT-compatible implementation of ConstructRid
🤖 Godot Checks #569: Commit b137a7a pushed by pkdawson
August 26, 2024 20:01 2m 53s master
August 26, 2024 20:01 2m 53s
State: explicitly use internal state
🤖 Godot Checks #568: Pull request #82 synchronize by pkdawson
August 26, 2024 17:49 34m 50s Garteal:internal-state
August 26, 2024 17:49 34m 50s
State: explicitly use internal state
🤖 Godot Checks #565: Pull request #82 opened by Garteal
August 26, 2024 11:54 6m 4s Garteal:internal-state
August 26, 2024 11:54 6m 4s
Fix inconsistent viewport size during resize
🤖 Godot Checks #564: Commit 1f6b8fc pushed by pkdawson
August 26, 2024 03:44 3m 20s master
August 26, 2024 03:44 3m 20s
CI: update to Godot 4.3.0
🤖 Godot Checks #563: Commit 2efb501 pushed by pkdawson
August 15, 2024 17:10 3m 48s master
August 15, 2024 17:10 3m 48s
Fix release files
🤖 Godot Checks #562: Commit 5b5081b pushed by pkdawson
August 14, 2024 18:29 2m 54s 6.x
6.x
August 14, 2024 18:29 2m 54s