This repository has been archived by the owner on Nov 20, 2024. It is now read-only.
Releases: pixijs/spine-v8
Releases · pixijs/spine-v8
v2.1.1
What's Changed
- Fix dark color not premultiplied by world alpha by @davidetan in #45
- fix up the texture swapping by @GoodBoyDigital in #46
Full Changelog: v2.1.0...v2.1.1
v2.1.0
v2.0.4
What's Changed
- fix: spines of different scale returning the same cached spine by @Zyie in #37
- fix: clipping termination on same slot, always set dirty when vertex … by @davidetan in #34
- fix: uvs array might change if the region is updated and the uvs are more by @davidetan in #35
Full Changelog: v2.0.3...v2.0.4
v2.0.3
What's Changed
- fix: pma textures are requested to be loaded as already premultiplied by @davidetan in #30
- fix: tint and spine skeleton/slot/attachment color by @davidetan in #28
- fix: clipping not working properly v2 by @GoodBoyDigital in #32
New Contributors
- @davidetan made their first contribution in #30
Full Changelog: v2.0.2...v2.0.3
v2.0.2
v2.0.1
v2.0.0
v1.1.0
What's Changed
- feat: add addSlotObject, fix clipping and blend modes by @GoodBoyDigital @Zyie in #10
Full Changelog: v1.0.10...v1.1.0
v1.0.10
v1.0.9
What's Changed
- fix: spine failing in pixi <8.1.2 by @GoodBoyDigital in #4
Full Changelog: v1.0.8...v1.0.9