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Warning no longer uses old name.
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Andrew Start committed Oct 21, 2014
1 parent b12b5b0 commit 87dd4b0
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Showing 5 changed files with 15 additions and 15 deletions.
2 changes: 1 addition & 1 deletion bower.json
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@@ -1,6 +1,6 @@
{
"name": "pixi-particles",
"version": "1.1.0",
"version": "1.1.1",
"main": "dist/pixi-particles.min.js",
"dependencies": {
"pixi.js": "*"
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2 changes: 1 addition & 1 deletion build.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name" : "PixiParticles",
"version" : "1.1.0",
"version" : "1.1.1",
"description" : "Particle system for PixiJS",
"url" : "http://github.com/CloudKidStudio/PixiParticles",
"output" : "pixi-particles",
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12 changes: 6 additions & 6 deletions dist/pixi-particles.js
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@@ -1,4 +1,4 @@
/*! PixiParticles 1.1.0 */
/*! PixiParticles 1.1.1 */
/**
* @module cloudkid
*/
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*/
this.frequency = 0;
/**
* Maximum number of particles to keep alive at a time. If this limit
* Maximum number of particles to keep alive at a time. If this limit
* is reached, no more particles will spawn until some have died.
* @property {int} maxParticles
* @default 1000
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*/
this._emit = false;
/**
* The timer for when to spawn particles in seconds, where numbers less
* The timer for when to spawn particles in seconds, where numbers less
* than 0 mean that particles should be spawned.
* @property {Number} _spawnTimer
* @private
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if(this.particleImages[i].baseTexture != this.particleImages[i - 1].baseTexture)
{
if(window.Debug)
Debug.warn("CloudKid Particles: using particle textures from different images may hinder performance in WebGL");
else
console.warn("CloudKid Particles: using particle textures from different images may hinder performance in WebGL");
Debug.warn("PixiParticles: using particle textures from different images may hinder performance in WebGL");
else if(window.console)
console.warn("PixiParticles: using particle textures from different images may hinder performance in WebGL");
break;
}
}
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4 changes: 2 additions & 2 deletions dist/pixi-particles.min.js

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10 changes: 5 additions & 5 deletions src/Emitter.js
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*/
this.frequency = 0;
/**
* Maximum number of particles to keep alive at a time. If this limit
* Maximum number of particles to keep alive at a time. If this limit
* is reached, no more particles will spawn until some have died.
* @property {int} maxParticles
* @default 1000
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*/
this._emit = false;
/**
* The timer for when to spawn particles in seconds, where numbers less
* The timer for when to spawn particles in seconds, where numbers less
* than 0 mean that particles should be spawned.
* @property {Number} _spawnTimer
* @private
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if(this.particleImages[i].baseTexture != this.particleImages[i - 1].baseTexture)
{
if(window.Debug)
Debug.warn("CloudKid Particles: using particle textures from different images may hinder performance in WebGL");
else
console.warn("CloudKid Particles: using particle textures from different images may hinder performance in WebGL");
Debug.warn("PixiParticles: using particle textures from different images may hinder performance in WebGL");
else if(window.console)
console.warn("PixiParticles: using particle textures from different images may hinder performance in WebGL");
break;
}
}
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