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Gamemodes

ry13y04 edited this page Sep 22, 2024 · 8 revisions

Gamemodes in ZAMNHLMP are a featured inherited from AG under a system originally written by Martin Webbrant in Aura. Gamemodes use a unique CFG file within a folder in the ZAMNHLMP files. Each CFG file contains commands to be executed by the server which make up the settings of that gamemode.

By using this system, developers and casual tinkers can create gamemodes alike without heaving to modify the actual C++ code of the game. In order to use special rules and mechanics that can't be defined by console commands, some gamemodes have their own gametype, which are defined within the code of the game and can't be changed by players.

Arcade

Players start with all weapons, max ammo and armour. When a player kills another, their ammo, health and armour are immediately refilled to max.

  • CFG name: arcade, arcade2 (Season 5) and tarcade (Team Arcade)
  • Gametype: arcade

Arena

In Arena, all players in the server take turn in 1v1 matches against each other preceded by a 10 second countdown.

  • CFG name: arena and arena2 (Season 5)
  • Gametype: arena

Barnacles

Players have only the Barnacle Grapple weapon.

  • CFG name: barnacle and tbarnacle (Team Barnacles)
  • Gametype: ffa

Boobies

Players have only "booby-trap" weapons: satchels, displacers, grenades, and tripmines.

  • CFG name: boobies
  • Gametype: arcade

Capture the Flag

  • CFG name: ctf
  • Gametype: ctf

Crowbar Arena

Arena, but players have only the Crowbar weapon.

  • CFG name: cbar and tcbar(Team Crowbar Arena)
  • Gametype: arena

creaTive Deathmatch

The original gamemode from 2019 and also the default. Players start with the MP5 and 75% health.

  • CFG name: classic and classic2 (Season 5)
  • Gametype: ffa

Displacement

Players have only the Displacer Cannon.

  • CFG name: displace
  • Gametype: ffa

Domination

Two teams must capture and hold all the Control Points in a map.

  • CFG name: dom
  • Gametype: dom

Halo

Mimics the gameplay of Halo with decreased gravity. Players start with the 9mm handgun and assault rifle. The damage on the handgun is massively increased to mimic the overpowered magnum in Halo.

  • CFG name: halo
  • Gametype: ffa

Hide & Seek

An experimental gamemode & gametype not yet fully implemented.

  • CFG name: has
  • Gametype: hideandseek

Half-Life Deathmatch

HLDM as you know it.

  • CFG name: hldm
  • Gametype: ffa

Instagib

One shot, instant kill. Be careful!

  • CFG name: instagib
  • Gametype: instagib

Last Man Standing & Last Team Standing

Plays similarly to Arena; once you're dead, you can't respawn! The last person alive is the winner. Each round is preceded by a 5 second countdown.

  • CFG name: lms & lts
  • Gametype: lms

One In the Chamber

Players have only one bullet in the handgun and one chance to get a kill. Once shot, they have only the crowbar until they die and respawn.

  • CFG name: oitc
  • Gametype: instagib

Penguin Wars

Players have only the penguins - they're not as friendly as they look.

  • CFG name: pengwars
  • Gametype: arcade

Rockets

Players have only the rocket launcher.

  • CFG name: rockets
  • Gametype: instagib

Snipers

Players have only the sniper rifle.

  • CFG name: snipers and tsnipers (Team Snipers)
  • Gametype: instagib

SWAT (Special Weapons And Tactics)

Mimics the iconic competitive SWAT gamemode from Halo. The speed is lowered, and shield regeneration is forced off.

  • CFG name: swat and tswat (Team SWAT)
  • Gametype: ffa

Team Deathmatch

  • CFG name: tdm and tdm2 (Season 5)
  • Gametype: tdm

Wild West

Players have only the magnum.

  • CFG name: wildwest
  • Gametype: instagib
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