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Gamemodes
Gamemodes in ZAMNHLMP are a featured inherited from AG under a system originally written by Martin Webbrant in Aura. Gamemodes use a unique CFG file within a folder in the ZAMNHLMP files. Each CFG file contains commands to be executed by the server which make up the settings of that gamemode.
By using this system, developers and casual tinkers can create gamemodes alike without heaving to modify the actual C++ code of the game. In order to use special rules and mechanics that can't be defined by console commands, some gamemodes have their own gametype, which are defined within the code of the game and can't be changed by players.
Tip
Except for CTF, gamemode CFGs ending with a two are Season 5 versions, which lack the Half-Life: Opposing Force content.
Players start with all weapons, max ammo and armour. When a player kills another, their ammo, health and armour are immediately refilled to max.
- CFG name:
arcade
,arcade2
(Season 5) andtarcade
(Team Arcade) - Gametype:
arcade
In Arena, all players in the server take turn in 1v1 matches against each other preceded by a 10 second countdown.
- CFG name:
arena
andarena2
(Season 5) - Gametype:
arena
Players have only the Barnacle Grapple weapon.
- CFG name:
barnacle
,tbarnacle
(Team Barnacles) andsuperbarnacle
(Instagib variant) - Gametype:
arcade
Players have only "booby-trap" weapons: satchels, displacers, grenades, and tripmines.
- CFG name:
boobies
- Gametype:
arcade
Arena, but players have only the Crowbar weapon.
- CFG name:
cbar
andtcbar
(Team Crowbar Arena) - Gametype:
arena
Hangout, talk and explore. All weapons are banned in this gamemode.
- CFG name:
chill
- Gametype:
ffa
The original gamemode from 2019 and also the default. Players start with the MP5 and 75% health.
- CFG name:
creative
andcreative2
(Season 5) - Gametype:
ffa
- CFG name:
ctf
andctf2
(Round-based variant) - Gametype:
ctf
Players have only the Displacer Cannon.
- CFG name:
displace
- Gametype:
ffa
Two teams must capture and hold all the Control Points in a map.
- CFG name:
dom
- Gametype:
dom
- CFG name:
ffa
andffa2
(Season 5) - Gametype:
ffa
Mimics the gameplay of Halo with decreased gravity. Players start with the 9mm handgun and assault rifle. The damage on the handgun is massively increased to mimic the overpowered magnum in Halo.
- CFG name:
halo
- Gametype:
ffa
An experimental gamemode & gametype not yet fully implemented.
- CFG name:
has
- Gametype:
hideandseek
HLDM as you know it.
- CFG name:
hldm
- Gametype:
ffa
One shot, instant kill. Be careful!
- CFG name:
instagib
- Gametype:
instagib
Plays similarly to Arena; once you're dead, you can't respawn! The last person alive is the winner. Each round is preceded by a 5 second countdown.
- CFG name:
lms
<s
- Gametype:
lms
Players have only one bullet in the handgun and one chance to get a kill. Once shot, they have only the crowbar until they die and respawn.
- CFG name:
oitc
- Gametype:
instagib
Players have only the penguins - they're not as friendly as they look.
- CFG name:
pengwars
- Gametype:
arcade
Players have only the rocket launcher.
- CFG name:
rockets
- Gametype:
instagib
Players have only the sniper rifle.
- CFG name:
snipers
andtsnipers
(Team Snipers) - Gametype:
instagib
Mimics the iconic competitive SWAT gamemode from Halo. The speed is lowered, and shield regeneration is forced off.
- CFG name:
swat
andtswat
(Team SWAT) - Gametype:
ffa
- CFG name:
tdm
andtdm2
(Season 5) - Gametype:
tdm
Players have only the magnum.
- CFG name:
wildwest
- Gametype:
instagib