Releases
v0.4.141
Create github action for Mac, Linux and Windows
Mac, Linux and Windows packages are now published by Github Actions
Create vg/start!
as the game wrapper so we can abstract some implementation details
Add vf/event!
Emit event when body contact is added
Add :vf/unique
component trait, it forces a component to be applied to one entity
only, removing it from all the others entities
Add on click and on hover events
Support :vf/disabled
for systems and observers
Support getting source for any term (e.g. parent) by using :vf/entity
Rename vf/get-name
to vf/get-rep
, re-add vf/get-name
, but now it returns a string (flecs path)
Add vybe.clerk
ns
Add systems/observers charts
Expose option to enable the remote (rest) api
Add Clerk docs tab
Add JoltPhysicSharp
Use latest Jolt (support for soft bodies!)
Support linked GLTF meshes
Make pointers (VybePMap) const if you use the default Flecs access modifier (:in)
Use rotations from GLTF file to set physics
Create VyBody and modify jolt functions to return it instead of just the ID
Use w
as the storage for everything, remove env
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