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Part 12 - assembling the pieces together into "game"
The final stretch including: Refactoring code to put some repeating things into sub-routines. End of level logic with stars-animation over Santa's bag while adding level-bonus to score. Logic and init of state when player gets killed, finishes level or starts a new game (in other words does lose last life), 50k score bonus life (it's there, you will have to believe me). Snowballs launching, mostly random with increasing difficulty for each level (probably unhuman around level 8, hopefully completely impossible to pass to level 99, as the game is not ready for level 100). Tiny gameplay changes (making again possible to jump at top of the ladder and making the player collision radius even one pixel less).
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