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Changes to timing and igmpproxy
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This commit contains a number of changes to the timing structure and
main event loops.
Includes minor changes to config.c and request.c to include add name for timers.
callout.c is modified to a simpler and more stable algorithm.
igmpproxy.h and igmpproxy.c are sanitized and adopted to the new callout queue.

FIXES: #58

Fixed a few typos and comments

Updated Timing Algorithm

Timers are now kept with a struct timespec, so they are much mnore acurately scheduled.
Added a name to the timeoutqueue struct, improves debugging timers by a bunch.
Renamed timer functions to be more in line with style
time_ageQueue() now returns ns until next timer if scheduled in less then 1s.
                this makes timer execuation really accurate. Timers are not missed by more than a few 1/100s
Updated syslog.c to add timestamp when logging to stderr.
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Uglymotha committed Jun 20, 2020
1 parent f71ba40 commit 770b0f7
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Showing 6 changed files with 209 additions and 335 deletions.
279 changes: 95 additions & 184 deletions src/callout.c
Original file line number Diff line number Diff line change
Expand Up @@ -32,238 +32,149 @@
**
*/


#include "igmpproxy.h"

/* the code below implements a callout queue */
static int id = 0;
static struct timeOutQueue *queue = 0; /* pointer to the beginning of timeout queue */
static unsigned int id = 1;
static struct timeOutQueue *queue = NULL;

struct timeOutQueue {
struct timeOutQueue *next; // Next event in queue
int id;
timer_f func; // function to call
void *data; // Data for function
int time; // Time offset for next event
unsigned long id;
char name[32]; // name of the timer
timer_f func; // function to call
void *data; // Argument for function.
struct timespec time; // Time for event
struct timeOutQueue *next; // Next event in queue
};

// Method for dumping the Queue to the log.
static void debugQueue(void);

/**
* Initializes the callout queue
*/
void callout_init(void) {
queue = NULL;
}
static void debugQueue();

/**
* Clears all scheduled timeouts...
*/
void free_all_callouts(void) {
void timer_freeQueue(void) {
struct timeOutQueue *p;

while (queue) {
p = queue;
queue = queue->next;
free(p);
for (p = queue; queue; queue = p) {
p = p->next;
free(queue); // Alloced by timer_setTimer()
}
my_log(LOG_DEBUG, 0, "timer_freeQueue: All Timeouts removed, Queue is empty.");
}


/**
* elapsed_time seconds have passed; perform all the events that should
* happen.
*/
void age_callout_queue(int elapsed_time) {
* Execute all expired timers, return ns until next timer if scheduled in less than 1s.
*/
unsigned int timer_ageQueue() {
struct timeOutQueue *ptr;
struct timeOutQueue *_queue = NULL;
struct timeOutQueue *last = NULL;
int i = 0;

for (ptr = queue; ptr; ptr = ptr->next) {
if (ptr->time > elapsed_time) {
ptr->time -= elapsed_time;
break;
} else {
elapsed_time -= ptr->time;
if (_queue == NULL)
_queue = ptr;
last = ptr;
}
}

queue = ptr;
if (last) {
last->next = NULL;
unsigned long i = 1;

for (ptr = queue; ptr && ((curtime.tv_sec > ptr->time.tv_sec) || (curtime.tv_sec == ptr->time.tv_sec && curtime.tv_nsec > ptr->time.tv_nsec)); ptr = queue) {
my_log(LOG_DEBUG, 0, "About to call timeout %d (#%d) - %s - Missed by %dus", ptr->id, i++, ptr->name, (ptr->time.tv_nsec > curtime.tv_nsec ? 1000000000 - ptr->time.tv_nsec + curtime.tv_nsec: curtime.tv_nsec - ptr->time.tv_nsec) / 1000);
ptr->func(ptr->data);
queue = ptr->next;
free(ptr); // Alloced by timer_setTimer()
debugQueue();
}

/* process existing events */
for (ptr = _queue; ptr; ptr = _queue, i++) {
_queue = _queue->next;
my_log(LOG_DEBUG, 0, "About to call timeout %d (#%d)", ptr->id, i);
if (ptr->func)
ptr->func(ptr->data);
free(ptr);
}
diftime.tv_sec = curtime.tv_nsec > queue->time.tv_nsec ? queue->time.tv_sec - curtime.tv_sec - 1 : queue->time.tv_sec - curtime.tv_sec;
diftime.tv_nsec = curtime.tv_nsec > queue->time.tv_nsec ? 1000000000 - curtime.tv_nsec + queue->time.tv_nsec: queue->time.tv_nsec - curtime.tv_nsec;
return diftime.tv_sec == 0 ? diftime.tv_nsec : 0;
}

/**
* Return in how many seconds age_callout_queue() would like to be called.
* Return -1 if there are no events pending.
*/
int timer_nextTimer(void) {
if (queue) {
if (queue->time < 0) {
my_log(LOG_WARNING, 0, "timer_nextTimer top of queue says %d",
queue->time);
return 0;
}
return queue->time;
}
return -1;
}

/**
* Inserts a timer in queue.
* @param delay - Number of seconds the timeout should happen in.
* @param action - The function to call on timeout.
* @param data - Pointer to the function data to supply...
*/
int timer_setTimer(int delay, timer_f action, void *data) {
struct timeOutQueue *ptr, *node, *prev;
int i = 0;
* Inserts a timer in queue.
* @param delay - Number of seconds the timeout should happen in.
* @param name - Name for the timer.
* @param action - The function to call on timeout.
* @param data - Pointer to the function data to supply.
*/
unsigned int timer_setTimer(int delay, const char *name, timer_f action, void *data) {
struct timeOutQueue *ptr = queue, *node;
unsigned long i = 1;

/* create a node */
node = (struct timeOutQueue *)malloc(sizeof(struct timeOutQueue));
if (node == 0) {
my_log(LOG_WARNING, 0, "Malloc Failed in timer_settimer\n");
return -1;
node = (struct timeOutQueue *)malloc(sizeof(struct timeOutQueue)); // Freed by timer_freeQueue(), timer_ageQueue() or timer_clearTimer()
if (! node) {
my_log(LOG_ERR, 0, "timer_setTimer: Out of memory.");
}
clock_gettime(CLOCK_MONOTONIC, &curtime);
strcpy(node->name, name);
node->func = action;
node->data = data;
node->time = delay;
node->next = 0;
node->id = ++id;

prev = ptr = queue;
node->time.tv_sec = curtime.tv_sec + delay;
node->time.tv_nsec = curtime.tv_nsec;
node->id = id++;
node->next = NULL;

/* insert node in the queue */

/* if the queue is empty, insert the node and return */
if (!queue) {
if (! queue) {
// if the queue is empty, insert the node and return.
queue = node;
}
else {
/* chase the pointer looking for the right place */
while (ptr) {
if (delay < ptr->time) {
// We found the correct node
node->next = ptr;
if (ptr == queue) {
queue = node;
}
else {
prev->next = node;
}
ptr->time -= node->time;
my_log(LOG_DEBUG, 0,
"Created timeout %d (#%d) - delay %d secs",
node->id, i, node->time);
debugQueue();
return node->id;
} else {
// Continur to check nodes.
delay -= ptr->time; node->time = delay;
prev = ptr;
ptr = ptr->next;
}
i++;
} else {
// chase the queue looking for the right place.
for (i++; ptr->next && (node->time.tv_sec > ptr->next->time.tv_sec ||
(node->time.tv_sec == ptr->next->time.tv_sec && node->time.tv_nsec >= ptr->next->time.tv_nsec)); ptr = ptr->next, i++);
if (ptr == queue && (node->time.tv_sec < ptr->time.tv_sec || (node->time.tv_sec == ptr->time.tv_sec && node->time.tv_nsec < ptr->time.tv_nsec))) {
// Start of queue, insert.
i--;
queue = node;
node->next = ptr;
} else {
node->next = ptr->next;
ptr->next = node;
}
prev->next = node;
}
my_log(LOG_DEBUG, 0, "Created timeout %d (#%d) - delay %d secs",
node->id, i, node->time);
debugQueue();

debugQueue();
my_log(LOG_DEBUG, 0, "Created timeout %d (#%d): %s - delay %d secs", node->id, i, node->name, delay);
return node->id;
}

/**
* returns the time until the timer is scheduled
* Removes a timer from the queue.
*/
int timer_leftTimer(int timer_id) {
struct timeOutQueue *ptr;
int left = 0;

if (!timer_id)
return -1;
void *timer_clearTimer(unsigned long timer_id) {
struct timeOutQueue *ptr = NULL, *fptr = NULL;
void *data = NULL;
unsigned long i = 1;

for (ptr = queue; ptr; ptr = ptr->next) {
left += ptr->time;
if (ptr->id == timer_id) {
return left;
}
if (queue->id == timer_id) {
fptr = queue;
queue = queue->next;
} else {
for (i++, ptr = queue; ptr->next && ptr->next->id != timer_id; ptr = ptr->next, i++);
fptr = ptr->next;
ptr->next = ptr->next ? ptr->next->next : NULL;
}
if (fptr) {
clock_gettime(CLOCK_MONOTONIC, &curtime);
debugQueue();
my_log(LOG_DEBUG, 0, "Removed timeout %d (#%d): %s", i, fptr->id, fptr->name);
data = fptr->data;
free(fptr); // Alloced by timer_setTimer()
}
return -1;

// Return pointer to the cleared timer's data, the caller may need it.
return data;
}

/**
* clears the associated timer. Returns 1 if succeeded.
* Returns the time until the timer is scheduled (-1 if timer not found).
*/
int timer_clearTimer(int timer_id) {
struct timeOutQueue *ptr, *prev;
int i = 0;

if (!timer_id)
return 0;

prev = ptr = queue;

/*
* find the right node, delete it. the subsequent node's time
* gets bumped up
*/

debugQueue();
while (ptr) {
if (ptr->id == timer_id) {
/* got the right node */

/* unlink it from the queue */
if (ptr == queue)
queue = queue->next;
else
prev->next = ptr->next;

/* increment next node if any */
if (ptr->next != 0)
(ptr->next)->time += ptr->time;

if (ptr->data)
free(ptr->data);
my_log(LOG_DEBUG, 0, "deleted timer %d (#%d)", ptr->id, i);
free(ptr);
debugQueue();
return 1;
}
prev = ptr;
ptr = ptr->next;
i++;
}
// If we get here, the timer was not deleted.
my_log(LOG_DEBUG, 0, "failed to delete timer %d (#%d)", timer_id, i);
debugQueue();
return 0;
struct timespec timer_getTime(unsigned long timer_id) {
struct timeOutQueue *ptr;
for (ptr = queue; ptr && ptr->id != timer_id; ptr = ptr->next);
return ptr ? ptr->time : (struct timespec){ -1, -1 };
}

/**
* debugging utility
*/
static void debugQueue(void) {
* Debugging utility
*/
static void debugQueue() {
struct timeOutQueue *ptr;
unsigned long i;

for (ptr = queue; ptr; ptr = ptr->next) {
my_log(LOG_DEBUG, 0, "(Id:%d, Time:%d) ", ptr->id, ptr->time);
for (i = 1, ptr = queue; ptr; ptr = ptr->next, i++) {
my_log(LOG_DEBUG, 0, "%d [%4ds] - Id:%6d - %s", i, ptr->time.tv_sec - curtime.tv_sec, ptr->id, ptr->name);
}
}
23 changes: 11 additions & 12 deletions src/config.c
Original file line number Diff line number Diff line change
Expand Up @@ -47,9 +47,11 @@ struct vifconfig {

// Keep allowed nets for VIF.
struct SubnetList* allowednets;
struct SubnetList* deniednets;

// Allowed Groups
struct SubnetList* allowedgroups;
struct SubnetList* deniedgroups;

// Next config in list...
struct vifconfig* next;
Expand Down Expand Up @@ -226,31 +228,26 @@ void configureVifs(void) {
}

// Loop through all VIFs...
for ( Ix = 0; (Dp = getIfByIx(Ix)); Ix++ ) {
if ( Dp->InAdr.s_addr && ! (Dp->Flags & IFF_LOOPBACK) ) {

for (Ix = 0; (Dp = getIfByIx(Ix)); Ix++) {
if (Dp->InAdr.s_addr && ! (Dp->Flags & IFF_LOOPBACK)) {
// Now try to find a matching config...
for( confPtr = vifconf; confPtr; confPtr = confPtr->next) {

for (confPtr = vifconf; confPtr; confPtr = confPtr->next) {
// I the VIF names match...
if(strcmp(Dp->Name, confPtr->name)==0) {
if (strcmp(Dp->Name, confPtr->name) == 0) {
struct SubnetList *vifLast;

my_log(LOG_DEBUG, 0, "Found config for %s", Dp->Name);


// Set the VIF state
Dp->state = confPtr->state;

Dp->threshold = confPtr->threshold;
Dp->ratelimit = confPtr->ratelimit;

// Go to last allowed net on VIF...
for(vifLast = Dp->allowednets; vifLast->next; vifLast = vifLast->next);

// Insert the configured nets...
// Go to last allowed net on VIF and insert configured nets.
for (vifLast = Dp->allowednets; vifLast->next; vifLast = vifLast->next);
vifLast->next = confPtr->allowednets;

// Link the black- and whitelists.
Dp->allowedgroups = confPtr->allowedgroups;

break;
Expand Down Expand Up @@ -290,7 +287,9 @@ struct vifconfig *parsePhyintToken(void) {
tmpPtr->threshold = 1;
tmpPtr->state = commonConfig.defaultInterfaceState;
tmpPtr->allowednets = NULL;
tmpPtr->deniednets = NULL;
tmpPtr->allowedgroups = NULL;
tmpPtr->deniedgroups = NULL;

// Make a copy of the token to store the IF name
tmpPtr->name = strdup( token );
Expand Down
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