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Editor utilities for unity

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Edito Utils

Collections of editor utilities for Unity:

Installation

Install as a git dependency (https://docs.unity3d.com/Manual/upm-ui-giturl.html)

or

Add it as a embedded package - Clone/copy/submodule this repo into the Packages directory of your unity project.

Usage

AddIntermediateParent

image Add gameobject between all selected objects and their children. i.e., if an object abc is selected which has a child xyz, the hierachy will become abc>abc{intermediate parept prefix}>xyz

Available in GameObject menu or right-click in Hierarchy

RenameByReplace

image In the name of the selected items replace the old string value with a new value.

Available in GameObject menu or right-click in Hierarchy

RenameChildren

image Rename the children of the selected components to {childrenPrefix}{index}, index starting from start index.

Available in GameObject menu or right-click in Hierarchy

SaveValuesOfComponent

image While in play mode, save any changes to rotation and position of a transform when exiting play mode.

Select the context menue (right click on transform, or click on the three dots on the transform) and select Save position & rotation. The value of the position and rotation as seen on the transform when it was clicked will be set when exiting play mode.

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Editor utilities for unity

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