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Use Bun's UDP API to implement services with advanced real-time requirements, such as voice chat. | ||
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## Bind a UDP socket (`Bun.udpSocket()`) | ||
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To create a new (bound) UDP socket: | ||
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```ts | ||
const socket = await Bun.udpSocket({}) | ||
console.log(socket.port); // assigned by the operating system | ||
``` | ||
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Specify a port: | ||
```ts | ||
const socket = await Bun.udpSocket({ | ||
port: 41234 | ||
}) | ||
console.log(socket.port); // 41234 | ||
``` | ||
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### Send a datagram | ||
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Specify the data to send, as well as the destination port and address. | ||
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```ts | ||
socket.send("Hello, world!", 41234, "127.0.0.1"); | ||
``` | ||
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Note that the address must be a valid IP address - `send` does not perform | ||
DNS resolution, as it is intended for low-latency operations. | ||
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### Receive datagrams | ||
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When creating your socket, add a callback to specify what should be done when packets are received: | ||
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```ts | ||
const server = await Bun.udpSocket({ | ||
socket: { | ||
data(socket, buf, port, addr) { | ||
console.log(`message from ${addr}:${port}:`) | ||
console.log(buf.toString()); | ||
} | ||
} | ||
}) | ||
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const client = await Bun.udpSocket({}); | ||
client.send("Hello!", server.port, "127.0.0.1"); | ||
``` | ||
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### Connections | ||
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While UDP does not have a concept of a connection, many UDP communications (especially as a client) involve only one peer. | ||
In such cases it can be beneficial to connect the socket to that peer, which specifies to which address all packets are sent | ||
and restricts incoming packets to that peer only. | ||
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```ts | ||
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const server = await Bun.udpSocket({ | ||
socket: { | ||
data(socket, buf, port, addr) { | ||
console.log(`message from ${addr}:${port}:`) | ||
console.log(buf.toString()); | ||
} | ||
} | ||
}) | ||
const client = await Bun.udpSocket({ | ||
connect: { | ||
port: server.port, | ||
hostname: '127.0.0.1', | ||
} | ||
}); | ||
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client.send("Hello"); | ||
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``` | ||
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Because connections are implemented on the operating system level, you can potentially observe performance benefits, too. | ||
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### Send many packets at once using `sendMany()` | ||
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If you want to send a large volume of packets at once, it can make sense to batch them all together to avoid the overhead | ||
of making a system call for each. This is made possible by the `sendMany()` API: | ||
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For an unconnected socket, `sendMany` takes an array as its only argument. Each set of three array elements describes a packet: | ||
The first item is the data to be sent, the second is the target port, and the last is the target address. | ||
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```ts | ||
const socket = await Bun.udpSocket({}) | ||
// sends 'Hello' to 127.0.0.1:41234, and 'foo' to 1.1.1.1:53 in a single operation | ||
socket.sendMany(['Hello', 41234, '127.0.0.1', 'foo', 53, '1.1.1.1']) | ||
``` | ||
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With a connected socket, `sendMany` simply takes an array, where each element represents the data to be sent to the peer. | ||
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```ts | ||
const socket = await Bun.udpSocket({ | ||
connect: { | ||
port: 41234, | ||
hostname: 'localhost', | ||
} | ||
}); | ||
socket.sendMany(['foo', 'bar', 'baz']); | ||
``` | ||
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`sendMany` returns the number of packets that were successfully sent. As with `send`, `sendMany` only takes valid IP addresses | ||
as destinations, as it does not perform DNS resolution. | ||
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### Handle backpressure | ||
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It may happen that a packet that you're sending does not fit into the operating system's packet buffer. You can detect that this | ||
has happened when: | ||
- `send` returns `false` | ||
- `sendMany` returns a number smaller than the number of packets you specified | ||
In this case, the `drain` socket handler will be called once the socket becomes writable again: | ||
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```ts | ||
const socket = await Bun.udpSocket({ | ||
socket: { | ||
drain(socket) { | ||
// continue sending data | ||
} | ||
} | ||
}); | ||
``` |
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api/udp