-
Notifications
You must be signed in to change notification settings - Fork 197
fog_params_tutorial
M1chaelM edited this page Aug 2, 2023
·
5 revisions
VRX fog relies on Gazebo Sim's implementation of the fog element described in the sdformat spec. This functionality was available in Gazebo classic, but has not yet been ported to Gazebo Garden. Please note that until this port is complete, the steps outlined in the tutorial below will not produce a fog effect.
- Fog can be specified as an element of
<scene>
. See the sdformat spec for details.
Open vrx/vrx_gz/worlds/sydney_regatta.sdf
and add fog to the scene:
<scene>
<sky></sky>
<grid>false</grid>
<ambient>1.0 1.0 1.0</ambient>
<background>0.8 0.8 0.8</background>
<fog>
<type>linear</type>
<color>1 1 1 1</color>
<start>1</start>
<end>100</end>
<density>1</density>
</fog>
</scene>
Recompile your workspace:
cd <VRX_WS>
colcon build --merge-install
Launch the simulation:
ros2 launch vrx_gz competition.launch.py world:=sydney_regatta
The scene should now have fog.
Back: Adjusting Wave Parameters | Top: VRX Tutorials | Next: Adjusting Ambient Light |
---|