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fix: change mount correctly in protection zone #2239

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Mar 5, 2024
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2 changes: 1 addition & 1 deletion src/game/game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5691,7 +5691,7 @@ void Game::playerChangeOutfit(uint32_t playerId, Outfit_t outfit, uint8_t isMoun
return;
}

if (playerTile->hasFlag(TILESTATE_PROTECTIONZONE)) {
if (!g_configManager().getBoolean(TOGGLE_MOUNT_IN_PZ, __FUNCTION__) && playerTile->hasFlag(TILESTATE_PROTECTIONZONE)) {
outfit.lookMount = 0;
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}

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