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fix: paralyze logic #2078

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Jan 4, 2024
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2 changes: 1 addition & 1 deletion data-otservbr-global/monster/bosses/the_abomination.lua
Original file line number Diff line number Diff line change
Expand Up @@ -92,7 +92,7 @@ monster.loot = {

monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, skill = 90, attack = 120 },
{ name = "speed", interval = 1000, chance = 12, speedChange = -100, radius = 6, effect = CONST_ME_POISONAREA, target = false, duration = 10000 },
{ name = "speed", interval = 1000, chance = 12, speedChange = -800, radius = 6, effect = CONST_ME_POISONAREA, target = false, duration = 10000 },
{ name = "combat", interval = 1000, chance = 9, type = COMBAT_EARTHDAMAGE, minDamage = -200, maxDamage = -650, radius = 4, effect = CONST_ME_POISONAREA, target = false },
{ name = "combat", interval = 1000, chance = 11, type = COMBAT_LIFEDRAIN, minDamage = -400, maxDamage = -900, radius = 4, shootEffect = CONST_ANI_POISON, effect = CONST_ME_SOUND_GREEN, target = true },
{ name = "combat", interval = 2000, chance = 19, type = COMBAT_PHYSICALDAMAGE, minDamage = -350, maxDamage = -850, length = 7, spread = 0, shootEffect = CONST_ANI_POISON, effect = CONST_ME_HITBYPOISON, target = false },
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2 changes: 1 addition & 1 deletion data-otservbr-global/monster/bosses/the_collector.lua
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@ monster.loot = {}

monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, skill = 100, attack = 40 },
{ name = "speed", interval = 1000, chance = 13, speedChange = -100, length = 8, spread = 0, effect = CONST_ME_ENERGYHIT, target = false, duration = 20000 },
{ name = "speed", interval = 1000, chance = 13, speedChange = -800, length = 8, spread = 0, effect = CONST_ME_ENERGYHIT, target = false, duration = 20000 },
{ name = "combat", interval = 1000, chance = 15, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -85, range = 7, shootEffect = CONST_ANI_LARGEROCK, target = false },
{ name = "melee", interval = 2000, chance = 15, minDamage = -10, maxDamage = -80 },
}
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2 changes: 1 addition & 1 deletion data-otservbr-global/monster/constructs/ice_golem.lua
Original file line number Diff line number Diff line change
Expand Up @@ -94,7 +94,7 @@ monster.loot = {

monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -220 },
{ name = "speed", interval = 1000, chance = 13, speedChange = -100, length = 8, spread = 0, effect = CONST_ME_ENERGYHIT, target = false, duration = 20000 },
{ name = "speed", interval = 1000, chance = 13, speedChange = -800, length = 8, spread = 0, effect = CONST_ME_ENERGYHIT, target = false, duration = 20000 },
{ name = "combat", interval = 1000, chance = 15, type = COMBAT_ICEDAMAGE, minDamage = -50, maxDamage = -85, range = 7, shootEffect = CONST_ANI_SMALLICE, effect = CONST_ME_ICEATTACK, target = false },
{ name = "ice golem skill reducer", interval = 2000, chance = 10, target = false },
}
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Original file line number Diff line number Diff line change
Expand Up @@ -91,7 +91,7 @@ monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -280 },
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_LIFEDRAIN, minDamage = -250, maxDamage = -700, length = 5, spread = 3, effect = CONST_ME_MAGIC_RED, target = false },
{ name = "combat", interval = 2000, chance = 30, type = COMBAT_FIREDAMAGE, minDamage = -80, maxDamage = -250, radius = 3, effect = CONST_ME_HITBYFIRE, target = false },
{ name = "speed", interval = 2000, chance = 10, speedChange = -100, length = 5, spread = 3, effect = CONST_ME_BLOCKHIT, target = false, duration = 30000 },
{ name = "speed", interval = 2000, chance = 10, speedChange = -800, length = 5, spread = 3, effect = CONST_ME_BLOCKHIT, target = false, duration = 30000 },
}

monster.defenses = {
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2 changes: 1 addition & 1 deletion data-otservbr-global/monster/constructs/lava_golem.lua
Original file line number Diff line number Diff line change
Expand Up @@ -112,7 +112,7 @@ monster.attacks = {
{ name = "combat", interval = 2000, chance = 10, type = COMBAT_MANADRAIN, minDamage = -600, maxDamage = -1300, length = 8, spread = 3, effect = CONST_ME_MORTAREA, target = false },
{ name = "lava golem soulfire", interval = 2000, chance = 15, target = false },
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_FIREDAMAGE, minDamage = -220, maxDamage = -350, radius = 4, effect = CONST_ME_FIREAREA, target = true },
{ name = "speed", interval = 2000, chance = 10, speedChange = -100, length = 5, spread = 3, effect = CONST_ME_BLOCKHIT, target = false, duration = 30000 },
{ name = "speed", interval = 2000, chance = 10, speedChange = -800, length = 5, spread = 3, effect = CONST_ME_BLOCKHIT, target = false, duration = 30000 },
{ name = "combat", interval = 2000, chance = 30, type = COMBAT_FIREDAMAGE, minDamage = -280, maxDamage = -350, radius = 3, effect = CONST_ME_HITBYFIRE, target = false },
}

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2 changes: 1 addition & 1 deletion data-otservbr-global/monster/constructs/magma_crawler.lua
Original file line number Diff line number Diff line change
Expand Up @@ -111,7 +111,7 @@ monster.attacks = {
{ name = "magma crawler soulfire", interval = 2000, chance = 20, target = false },
{ name = "soulfire rune", interval = 2000, chance = 10, target = false },
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_FIREDAMAGE, minDamage = -140, maxDamage = -180, radius = 3, effect = CONST_ME_HITBYFIRE, target = false },
{ name = "speed", interval = 2000, chance = 10, speedChange = -100, radius = 2, effect = CONST_ME_MAGIC_RED, target = false, duration = 20000 },
{ name = "speed", interval = 2000, chance = 10, speedChange = -800, radius = 2, effect = CONST_ME_MAGIC_RED, target = false, duration = 20000 },
}

monster.defenses = {
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2 changes: 1 addition & 1 deletion data-otservbr-global/monster/constructs/orewalker.lua
Original file line number Diff line number Diff line change
Expand Up @@ -113,7 +113,7 @@ monster.attacks = {
-- poison
{ name = "condition", type = CONDITION_POISON, interval = 2000, chance = 10, minDamage = -800, maxDamage = -1080, radius = 3, shootEffect = CONST_ANI_SMALLEARTH, effect = CONST_ME_SMALLPLANTS, target = true },
{ name = "drunk", interval = 2000, chance = 15, radius = 4, effect = CONST_ME_SOUND_PURPLE, target = false, duration = 6000 },
{ name = "speed", interval = 2000, chance = 15, speedChange = -100, radius = 2, effect = CONST_ME_MAGIC_RED, target = false, duration = 20000 },
{ name = "speed", interval = 2000, chance = 15, speedChange = -800, radius = 2, effect = CONST_ME_MAGIC_RED, target = false, duration = 20000 },
}

monster.defenses = {
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2 changes: 1 addition & 1 deletion data-otservbr-global/monster/constructs/weeper.lua
Original file line number Diff line number Diff line change
Expand Up @@ -101,7 +101,7 @@ monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -450 },
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_FIREDAMAGE, minDamage = -400, maxDamage = -1000, length = 8, spread = 0, effect = CONST_ME_FIREATTACK, target = false },
{ name = "combat", interval = 3000, chance = 100, type = COMBAT_FIREDAMAGE, minDamage = -80, maxDamage = -250, radius = 3, effect = CONST_ME_HITBYFIRE, target = false },
{ name = "speed", interval = 2000, chance = 10, speedChange = -100, length = 5, spread = 0, effect = CONST_ME_BLOCKHIT, target = false, duration = 30000 },
{ name = "speed", interval = 2000, chance = 10, speedChange = -800, length = 5, spread = 0, effect = CONST_ME_BLOCKHIT, target = false, duration = 30000 },
}

monster.defenses = {
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2 changes: 1 addition & 1 deletion data-otservbr-global/monster/demons/dawnfire_asura.lua
Original file line number Diff line number Diff line change
Expand Up @@ -110,7 +110,7 @@ monster.attacks = {
{ name = "combat", interval = 3700, chance = 17, type = COMBAT_LIFEDRAIN, minDamage = -100, maxDamage = -300, length = 8, spread = 0, effect = CONST_ME_PURPLEENERGY, target = false },
{ name = "combat", interval = 3200, chance = 25, type = COMBAT_DEATHDAMAGE, minDamage = -100, maxDamage = -350, radius = 4, range = 5, target = true, effect = CONST_ME_MORTAREA },
{ name = "combat", interval = 2700, chance = 20, type = COMBAT_FIREDAMAGE, minDamage = -95, maxDamage = -180, range = 3, shootEffect = CONST_ANI_FIRE, target = true },
{ name = "speed", interval = 2000, chance = 20, speedChange = -100, radius = 1, shootEffect = CONST_ANI_EXPLOSION, effect = CONST_ME_SLEEP, target = true, duration = 15000 },
{ name = "speed", interval = 2000, chance = 20, speedChange = -800, radius = 1, shootEffect = CONST_ANI_EXPLOSION, effect = CONST_ME_SLEEP, target = true, duration = 15000 },
}

monster.defenses = {
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2 changes: 1 addition & 1 deletion data-otservbr-global/monster/demons/fury.lua
Original file line number Diff line number Diff line change
Expand Up @@ -107,7 +107,7 @@ monster.attacks = {
{ name = "fury skill reducer", interval = 2000, chance = 5, target = false },
{ name = "combat", interval = 2000, chance = 10, type = COMBAT_LIFEDRAIN, minDamage = -120, maxDamage = -300, radius = 3, effect = CONST_ME_HITAREA, target = false },
{ name = "combat", interval = 2000, chance = 10, type = COMBAT_DEATHDAMAGE, minDamage = -125, maxDamage = -250, range = 7, shootEffect = CONST_ANI_SUDDENDEATH, effect = CONST_ME_SMALLCLOUDS, target = false },
{ name = "speed", interval = 2000, chance = 15, speedChange = -100, range = 7, shootEffect = CONST_ANI_SUDDENDEATH, effect = CONST_ME_SMALLCLOUDS, target = false, duration = 30000 },
{ name = "speed", interval = 2000, chance = 15, speedChange = -800, range = 7, shootEffect = CONST_ANI_SUDDENDEATH, effect = CONST_ME_SMALLCLOUDS, target = false, duration = 30000 },
}

monster.defenses = {
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2 changes: 1 addition & 1 deletion data-otservbr-global/monster/demons/midnight_asura.lua
Original file line number Diff line number Diff line change
Expand Up @@ -118,7 +118,7 @@ monster.attacks = {
{ name = "combat", interval = 4100, chance = 27, type = COMBAT_DEATHDAMAGE, minDamage = -150, maxDamage = -300, length = 8, spread = 0, effect = CONST_ME_MORTAREA, target = false },
{ name = "combat", interval = 2700, chance = 15, type = COMBAT_DEATHDAMAGE, minDamage = -50, maxDamage = -200, range = 5, shootEffect = CONST_ANI_SUDDENDEATH, target = true },
{ name = "combat", interval = 3100, chance = 15, type = COMBAT_ENERGYDAMAGE, minDamage = -50, maxDamage = -100, range = 1, shootEffect = CONST_ANI_ENERGY, target = true },
{ name = "speed", interval = 2000, chance = 20, speedChange = -100, radius = 1, shootEffect = CONST_ANI_EXPLOSION, effect = CONST_ME_SLEEP, target = true, duration = 15000 },
{ name = "speed", interval = 2000, chance = 20, speedChange = -800, radius = 1, shootEffect = CONST_ANI_EXPLOSION, effect = CONST_ME_SLEEP, target = true, duration = 15000 },
}

monster.defenses = {
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2 changes: 1 addition & 1 deletion data-otservbr-global/monster/demons/plaguesmith.lua
Original file line number Diff line number Diff line change
Expand Up @@ -115,7 +115,7 @@ monster.attacks = {
{ name = "melee", interval = 1500, chance = 100, minDamage = 0, maxDamage = -539, condition = { type = CONDITION_POISON, totalDamage = 200, interval = 4000 } },
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_EARTHDAMAGE, minDamage = -60, maxDamage = -114, radius = 4, effect = CONST_ME_POISONAREA, target = false },
{ name = "plaguesmith wave", interval = 2000, chance = 10, minDamage = -100, maxDamage = -350, target = false },
{ name = "speed", interval = 2000, chance = 15, speedChange = -100, radius = 4, effect = CONST_ME_POISONAREA, target = false, duration = 30000 },
{ name = "speed", interval = 2000, chance = 15, speedChange = -800, radius = 4, effect = CONST_ME_POISONAREA, target = false, duration = 30000 },
}

monster.defenses = {
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2 changes: 1 addition & 1 deletion data-otservbr-global/monster/dragons/ghastly_dragon.lua
Original file line number Diff line number Diff line change
Expand Up @@ -115,7 +115,7 @@ monster.attacks = {
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_LIFEDRAIN, minDamage = -80, maxDamage = -230, range = 7, effect = CONST_ME_MAGIC_RED, target = true },
{ name = "ghastly dragon wave", interval = 2000, chance = 10, minDamage = -120, maxDamage = -250, target = false },
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_DEATHDAMAGE, minDamage = -110, maxDamage = -180, radius = 4, effect = CONST_ME_MORTAREA, target = false },
{ name = "speed", interval = 2000, chance = 20, speedChange = -100, range = 7, effect = CONST_ME_SMALLCLOUDS, target = true, duration = 30000 },
{ name = "speed", interval = 2000, chance = 20, speedChange = -800, range = 7, effect = CONST_ME_SMALLCLOUDS, target = true, duration = 30000 },
}

monster.defenses = {
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2 changes: 1 addition & 1 deletion data-otservbr-global/monster/elementals/ironblight.lua
Original file line number Diff line number Diff line change
Expand Up @@ -110,7 +110,7 @@ monster.attacks = {
{ name = "condition", type = CONDITION_POISON, interval = 2000, chance = 10, minDamage = -460, maxDamage = -480, radius = 6, shootEffect = CONST_ANI_POISON, effect = CONST_ME_POISONAREA, target = false },
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_ICEDAMAGE, minDamage = -260, maxDamage = -350, length = 7, spread = 0, shootEffect = CONST_ANI_ICE, effect = CONST_ME_ICEATTACK, target = false },
{ name = "combat", interval = 2000, chance = 20, type = COMBAT_EARTHDAMAGE, minDamage = -180, maxDamage = -250, radius = 2, shootEffect = CONST_ANI_GREENSTAR, effect = CONST_ME_BIGPLANTS, target = true },
{ name = "speed", interval = 2000, chance = 10, speedChange = -100, length = 5, spread = 0, effect = CONST_ME_BLOCKHIT, target = false, duration = 30000 },
{ name = "speed", interval = 2000, chance = 10, speedChange = -800, length = 5, spread = 0, effect = CONST_ME_BLOCKHIT, target = false, duration = 30000 },
}

monster.defenses = {
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Original file line number Diff line number Diff line change
Expand Up @@ -93,7 +93,7 @@ monster.loot = {
monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -20 },
{ name = "combat", interval = 2000, chance = 10, type = COMBAT_LIFEDRAIN, minDamage = 0, maxDamage = -40, range = 1, effect = CONST_ME_MAGIC_RED, target = false },
{ name = "speed", interval = 2000, chance = 10, speedChange = -100, range = 7, effect = CONST_ME_MAGIC_RED, target = false, duration = 5000 },
{ name = "speed", interval = 2000, chance = 10, speedChange = -800, range = 7, effect = CONST_ME_MAGIC_RED, target = false, duration = 5000 },
{ name = "drunk", interval = 2000, chance = 10, range = 7, shootEffect = CONST_ANI_ENERGY, effect = CONST_ME_TELEPORT, target = false },
{ name = "outfit", interval = 2000, chance = 10, range = 7, effect = CONST_ME_MAGIC_BLUE, target = false, duration = 5000, outfitMonster = "chicken" },
{ name = "combat", interval = 2000, chance = 10, type = COMBAT_EARTHDAMAGE, minDamage = -6, maxDamage = -18, radius = 6, effect = CONST_ME_GREEN_RINGS, target = false },
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2 changes: 1 addition & 1 deletion data-otservbr-global/monster/humanoids/lost_berserker.lua
Original file line number Diff line number Diff line change
Expand Up @@ -112,7 +112,7 @@ monster.attacks = {
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -300, range = 7, shootEffect = CONST_ANI_WHIRLWINDAXE, target = false },
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -250, range = 7, radius = 3, shootEffect = CONST_ANI_EXPLOSION, effect = CONST_ME_EXPLOSIONAREA, target = true },
{ name = "combat", interval = 2000, chance = 10, type = COMBAT_MANADRAIN, minDamage = -150, maxDamage = -250, radius = 5, effect = CONST_ME_MAGIC_RED, target = false },
{ name = "speed", interval = 2000, chance = 10, speedChange = -100, radius = 2, effect = CONST_ME_MAGIC_RED, target = false, duration = 20000 },
{ name = "speed", interval = 2000, chance = 10, speedChange = -800, radius = 2, effect = CONST_ME_MAGIC_RED, target = false, duration = 20000 },
{ name = "drunk", interval = 2000, chance = 10, radius = 4, effect = CONST_ME_STUN, target = true, duration = 6000 },
}

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2 changes: 1 addition & 1 deletion data-otservbr-global/monster/magicals/choking_fear.lua
Original file line number Diff line number Diff line change
Expand Up @@ -109,7 +109,7 @@ monster.attacks = {
-- poison
{ name = "condition", type = CONDITION_POISON, interval = 2000, chance = 10, minDamage = -700, maxDamage = -900, length = 5, spread = 0, effect = CONST_ME_HITBYPOISON, target = false },
{ name = "combat", interval = 2000, chance = 10, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -300, radius = 1, shootEffect = CONST_ANI_EXPLOSION, effect = CONST_ME_SLEEP, target = true },
{ name = "speed", interval = 2000, chance = 20, speedChange = -100, radius = 1, shootEffect = CONST_ANI_EXPLOSION, effect = CONST_ME_SLEEP, target = true, duration = 15000 },
{ name = "speed", interval = 2000, chance = 20, speedChange = -800, radius = 1, shootEffect = CONST_ANI_EXPLOSION, effect = CONST_ME_SLEEP, target = true, duration = 15000 },
{ name = "combat", interval = 2000, chance = 10, type = COMBAT_MANADRAIN, minDamage = -130, maxDamage = -300, radius = 4, effect = CONST_ME_SOUND_RED, target = false },
{ name = "choking fear drown", interval = 2000, chance = 20, target = false },
{ name = "combat", interval = 2000, chance = 20, type = COMBAT_DEATHDAMAGE, minDamage = -250, maxDamage = -500, radius = 4, shootEffect = CONST_ANI_SUDDENDEATH, effect = CONST_ME_MORTAREA, target = true },
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2 changes: 1 addition & 1 deletion data-otservbr-global/monster/magicals/guzzlemaw.lua
Original file line number Diff line number Diff line change
Expand Up @@ -112,7 +112,7 @@ monster.attacks = {
{ name = "condition", type = CONDITION_BLEEDING, interval = 2000, chance = 10, minDamage = -500, maxDamage = -1000, radius = 3, effect = CONST_ME_DRAWBLOOD, target = false },
{ name = "combat", interval = 2000, chance = 10, type = COMBAT_LIFEDRAIN, minDamage = 0, maxDamage = -900, length = 8, spread = 0, effect = CONST_ME_EXPLOSIONAREA, target = false },
{ name = "combat", interval = 2000, chance = 20, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -500, radius = 2, shootEffect = CONST_ANI_LARGEROCK, effect = CONST_ME_STONES, target = true },
{ name = "speed", interval = 2000, chance = 15, speedChange = -100, radius = 6, effect = CONST_ME_MAGIC_RED, target = false, duration = 15000 },
{ name = "speed", interval = 2000, chance = 15, speedChange = -800, radius = 6, effect = CONST_ME_MAGIC_RED, target = false, duration = 15000 },
{ name = "combat", interval = 2000, chance = 10, type = COMBAT_LIFEDRAIN, minDamage = 0, maxDamage = -800, length = 8, spread = 0, effect = CONST_ME_MAGIC_RED, target = false },
}

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2 changes: 1 addition & 1 deletion data-otservbr-global/monster/magicals/shock_head.lua
Original file line number Diff line number Diff line change
Expand Up @@ -86,7 +86,7 @@ monster.loot = {
monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -798 },
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_DEATHDAMAGE, minDamage = -200, maxDamage = -300, length = 5, spread = 2, effect = CONST_ME_BLACKSMOKE, target = false },
{ name = "speed", interval = 2000, chance = 15, speedChange = -100, length = 8, spread = 0, effect = CONST_ME_PURPLEENERGY, target = false, duration = 7500 },
{ name = "speed", interval = 2000, chance = 15, speedChange = -800, length = 8, spread = 0, effect = CONST_ME_PURPLEENERGY, target = false, duration = 7500 },
{ name = "combat", interval = 2000, chance = 20, type = COMBAT_PHYSICALDAMAGE, minDamage = 0, maxDamage = -350, radius = 4, shootEffect = CONST_ANI_EARTH, effect = CONST_ME_STONES, target = true },
{ name = "shock head skill reducer 1", interval = 2000, chance = 5, range = 5, target = false },
{ name = "shock head skill reducer 2", interval = 2000, chance = 5, target = false },
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2 changes: 1 addition & 1 deletion data-otservbr-global/monster/plants/carniphila.lua
Original file line number Diff line number Diff line change
Expand Up @@ -88,7 +88,7 @@ monster.loot = {
monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -100, condition = { type = CONDITION_POISON, totalDamage = 100, interval = 4000 } },
{ name = "combat", interval = 2000, chance = 15, type = COMBAT_EARTHDAMAGE, minDamage = -60, maxDamage = -95, range = 7, shootEffect = CONST_ANI_POISON, effect = CONST_ME_GREEN_RINGS, target = false },
{ name = "speed", interval = 2000, chance = 15, speedChange = -100, range = 7, shootEffect = CONST_ANI_POISON, effect = CONST_ME_GREEN_RINGS, target = false, duration = 30000 },
{ name = "speed", interval = 2000, chance = 15, speedChange = -800, range = 7, shootEffect = CONST_ANI_POISON, effect = CONST_ME_GREEN_RINGS, target = false, duration = 30000 },
{ name = "combat", interval = 2000, chance = 10, type = COMBAT_EARTHDAMAGE, minDamage = -40, maxDamage = -130, radius = 3, effect = CONST_ME_POISONAREA, target = false },
}

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Original file line number Diff line number Diff line change
Expand Up @@ -92,7 +92,7 @@ monster.attacks = {
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -900 },
{ name = "combat", interval = 2000, chance = 25, type = COMBAT_EARTHDAMAGE, minDamage = -150, maxDamage = -650, range = 7, shootEffect = CONST_ANI_POISON, effect = CONST_ME_POISONAREA, target = false },
{ name = "melee", interval = 3000, chance = 20, minDamage = -150, maxDamage = -650 },
{ name = "speed", interval = 1000, chance = 6, speedChange = -100, range = 7, effect = CONST_ME_MAGIC_RED, target = false, duration = 20000 },
{ name = "speed", interval = 1000, chance = 6, speedChange = -800, range = 7, effect = CONST_ME_MAGIC_RED, target = false, duration = 20000 },
-- poison
{ name = "condition", type = CONDITION_POISON, interval = 1000, chance = 15, minDamage = -34, maxDamage = -35, radius = 5, effect = CONST_ME_POISONAREA, target = false },
{ name = "combat", interval = 3000, chance = 17, type = COMBAT_EARTHDAMAGE, minDamage = -55, maxDamage = -550, length = 8, spread = 3, effect = CONST_ME_POISONAREA, target = false },
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