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improve: rework in unscripted weapons and moveevents #1494
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improve: rework in unscripted weapons and moveevents #1494
dudantas
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Add moveevent and weapons unscripted to load in items.xml TODO: - [ ] Fix reload items crash - [ ] Implement load weapons logic
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…ripted-weapon-and-moveevent * upstream/main: (21 commits) improve: revision of codes in data/ (#1374) fix: questlog message (#1648) improve: ensure players are removed from zones on death (#1650) improve: zstream static (#1644) feat: adding training shield and exercise shields (#1607) feat: benchmark tools (#1649) improve: optimize house/kv saves (#1634) fix: wong prey race ids and trashholder items (#1643) fix: move store items only to house tile (#1642) fix: attr condition enums (subid foods and others) (#1641) docs: add TNT Cloud support (#1639) fix: house transfer owner only in startup (#1621) fix: transfer house item (#1633) fix: some getUserdataShared and transfer house (sell) (#1632) fix: ammotype sanguine crossbow (#1624) feat: update talkactions add_addons and add_mounts (#1612) feature: imbuements get slot items (#1628) fix: reward container add charges to the items on boss death (#1629) improve: convert NetworkMessage and Combat to shared_ptr (#1627) feat: config.lua option for enable/disable mount in protection zone (#1599) ...
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Kudos, SonarCloud Quality Gate passed! |
majestyotbr
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This PR is stale because it has been open 45 days with no activity. |
This PR is stale because it has been open 45 days with no activity. |
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Add moveevent and weapons unscripted to load in items.xml
TODO:
Conversor link: https://github.com/dudantas/weapon-moveevents-conversor