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exercise_training_weapons: fix player getposition.
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elsongabriel committed Mar 11, 2024
1 parent de4e2c2 commit f6b52bc
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion data/scripts/actions/items/exercise_training_weapons.lua
Original file line number Diff line number Diff line change
Expand Up @@ -111,7 +111,7 @@ local function exerciseTrainingEvent(playerId, tilePosition, weaponId, dummyId)
tilePosition:sendMagicEffect(CONST_ME_HITAREA)

if exerciseWeaponsTable[weaponId].effect then
playerPosition:sendDistanceEffect(tilePosition, exerciseWeaponsTable[weaponId].effect)
player:getPosition():sendDistanceEffect(tilePosition, exerciseWeaponsTable[weaponId].effect)
end

if weapon:getAttribute(ITEM_ATTRIBUTE_CHARGES) <= 0 then
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