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Lua code format - (Stylua)
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github-actions[bot] committed Oct 25, 2024
1 parent 43a7a22 commit 9291841
Showing 1 changed file with 41 additions and 41 deletions.
82 changes: 41 additions & 41 deletions data/scripts/actions/items/bed_modification_kits.lua
Original file line number Diff line number Diff line change
@@ -1,58 +1,58 @@
local settings = {
[831] = { { 734, 735 }, { 736, 737 } }, -- green kit
[832] = { { 742, 743 }, { 744, 745 } }, -- yellow kit
[833] = { { 738, 739 }, { 740, 741 } }, -- red kit
[834] = { { 2487, 2488 }, { 2493, 2494 } }, -- removal kit
[17972] = { { 17917, 17918 }, { 17919, 17920 } }, -- canopy kit
[831] = { { 734, 735 }, { 736, 737 } }, -- green kit
[832] = { { 742, 743 }, { 744, 745 } }, -- yellow kit
[833] = { { 738, 739 }, { 740, 741 } }, -- red kit
[834] = { { 2487, 2488 }, { 2493, 2494 } }, -- removal kit
[17972] = { { 17917, 17918 }, { 17919, 17920 } }, -- canopy kit
}

local function internalBedTransform(item, targetItem, toPosition, itemArray)
targetItem:transform(itemArray[1])
targetItem:getPosition():sendMagicEffect(CONST_ME_POFF)
targetItem:transform(itemArray[1])
targetItem:getPosition():sendMagicEffect(CONST_ME_POFF)

Tile(toPosition):getItemByType(ITEM_TYPE_BED):transform(itemArray[2])
toPosition:sendMagicEffect(CONST_ME_POFF)
Tile(toPosition):getItemByType(ITEM_TYPE_BED):transform(itemArray[2])
toPosition:sendMagicEffect(CONST_ME_POFF)

item:remove()
item:remove()
end

local bedModificationKits = Action()

function bedModificationKits.onUse(player, item, fromPosition, target, toPosition, isHotkey)
local newBed = settings[item:getId()]
if not newBed or not target or not target:isItem() then
return false
end

local tile = Tile(toPosition)
if not tile or not tile:getHouse() then
return false
end

local targetItemId = target:getId()
if targetItemId == newBed[1][1] or targetItemId == newBed[2][1] then
player:sendTextMessage(MESSAGE_FAILURE, "You already have this value modification.")
return true
end

for _, value in pairs(settings) do
if value[1][1] == targetItemId or table.contains({ 2491, 5501, 15506 }, targetItemId) then
toPosition:sendMagicEffect(CONST_ME_POFF)
toPosition.y = toPosition.y + 1
internalBedTransform(item, target, toPosition, newBed[1])
break
elseif value[2][1] == targetItemId or table.contains({ 2489, 5499, 15508 }, targetItemId) then
toPosition:sendMagicEffect(CONST_ME_POFF)
toPosition.x = toPosition.x + 1
internalBedTransform(item, target, toPosition, newBed[2])
break
end
end
return true
local newBed = settings[item:getId()]
if not newBed or not target or not target:isItem() then
return false
end

local tile = Tile(toPosition)
if not tile or not tile:getHouse() then
return false
end

local targetItemId = target:getId()
if targetItemId == newBed[1][1] or targetItemId == newBed[2][1] then
player:sendTextMessage(MESSAGE_FAILURE, "You already have this value modification.")
return true
end

for _, value in pairs(settings) do
if value[1][1] == targetItemId or table.contains({ 2491, 5501, 15506 }, targetItemId) then
toPosition:sendMagicEffect(CONST_ME_POFF)
toPosition.y = toPosition.y + 1
internalBedTransform(item, target, toPosition, newBed[1])
break
elseif value[2][1] == targetItemId or table.contains({ 2489, 5499, 15508 }, targetItemId) then
toPosition:sendMagicEffect(CONST_ME_POFF)
toPosition.x = toPosition.x + 1
internalBedTransform(item, target, toPosition, newBed[2])
break
end
end
return true
end

for id in pairs(settings) do
bedModificationKits:id(id)
bedModificationKits:id(id)
end

bedModificationKits:register()

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