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improve: boss mechanics Foreshock (#2125)
Using BossLever system. More clean core. --------- Co-authored-by: Eduardo Dantas <[email protected]>
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169 changes: 39 additions & 130 deletions
169
data-otservbr-global/scripts/actions/quests/heart_of_destruction/quake_lever.lua
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Original file line number | Diff line number | Diff line change |
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@@ -1,133 +1,42 @@ | ||
-- FUNCTIONS | ||
local function doCheckArea() | ||
local upConer = { x = 32197, y = 31236, z = 14 } -- upLeftCorner | ||
local downConer = { x = 32220, y = 31260, z = 14 } -- downRightCorner | ||
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for i = upConer.x, downConer.x do | ||
for j = upConer.y, downConer.y do | ||
for k = upConer.z, downConer.z do | ||
local room = { x = i, y = j, z = k } | ||
local tile = Tile(room) | ||
if tile then | ||
local creatures = tile:getCreatures() | ||
if creatures and #creatures > 0 then | ||
for _, creature in pairs(creatures) do | ||
local player = Player(creature) | ||
if player then | ||
return true | ||
end | ||
end | ||
end | ||
end | ||
end | ||
end | ||
end | ||
return false | ||
end | ||
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local function clearArea() | ||
local upConer = { x = 32197, y = 31236, z = 14 } -- upLeftCorner | ||
local downConer = { x = 32220, y = 31260, z = 14 } -- downRightCorner | ||
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for i = upConer.x, downConer.x do | ||
for j = upConer.y, downConer.y do | ||
for k = upConer.z, downConer.z do | ||
local room = { x = i, y = j, z = k } | ||
local tile = Tile(room) | ||
if tile then | ||
local creatures = tile:getCreatures() | ||
if creatures and #creatures > 0 then | ||
for _, creatureUid in pairs(creatures) do | ||
local creature = Creature(creatureUid) | ||
if creature then | ||
if creature:isPlayer() then | ||
creature:teleportTo({ x = 32230, y = 31358, z = 11 }) | ||
elseif creature:isMonster() then | ||
creature:remove() | ||
end | ||
end | ||
end | ||
end | ||
end | ||
end | ||
end | ||
end | ||
stopEvent(areaQuake1) | ||
end | ||
-- FUNCTIONS END | ||
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local heartDestructionQuake = Action() | ||
function heartDestructionQuake.onUse(player, item, fromPosition, itemEx, toPosition) | ||
local config = { | ||
playerPositions = { | ||
Position(32182, 31244, 14), | ||
Position(32182, 31245, 14), | ||
Position(32182, 31246, 14), | ||
Position(32182, 31247, 14), | ||
Position(32182, 31248, 14), | ||
}, | ||
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newPos = { x = 32208, y = 31256, z = 14 }, | ||
} | ||
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local pushPos = { x = 32182, y = 31244, z = 14 } | ||
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if item.actionid == 14329 then | ||
if item.itemid == 8911 then | ||
if player:getPosition().x == pushPos.x and player:getPosition().y == pushPos.y and player:getPosition().z == pushPos.z then | ||
local storePlayers = {} | ||
for i = 1, #config.playerPositions do | ||
local tile = Tile(Position(config.playerPositions[i])) | ||
if tile then | ||
local playerTile = tile:getTopCreature() | ||
if playerTile and playerTile:isPlayer() then | ||
storePlayers[#storePlayers + 1] = playerTile | ||
end | ||
end | ||
end | ||
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if doCheckArea() == false then | ||
clearArea() | ||
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local players | ||
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for i = 1, #storePlayers do | ||
players = storePlayers[i] | ||
config.playerPositions[i]:sendMagicEffect(CONST_ME_POFF) | ||
players:teleportTo(config.newPos) | ||
players:setBossCooldown("Realityquake", os.time() + configManager.getNumber(configKeys.BOSS_DEFAULT_TIME_TO_FIGHT_AGAIN)) | ||
end | ||
Position(config.newPos):sendMagicEffect(11) | ||
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areaQuake1 = addEvent(clearArea, 15 * 60000) | ||
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Game.createMonster("Spark of Destruction", { x = 32203, y = 31246, z = 14 }, false, true) | ||
Game.createMonster("Spark of Destruction", { x = 32205, y = 31251, z = 14 }, false, true) | ||
Game.createMonster("Spark of Destruction", { x = 32210, y = 31251, z = 14 }, false, true) | ||
Game.createMonster("Spark of Destruction", { x = 32212, y = 31246, z = 14 }, false, true) | ||
Game.createMonster("Foreshock", { x = 32208, y = 31248, z = 14 }, false, true) | ||
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foreshockHealth = 105000 | ||
aftershockHealth = 105000 | ||
foreshockStage = 0 | ||
aftershockStage = 0 | ||
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local vortex = Tile({ x = 32199, y = 31248, z = 14 }):getItemById(23482) | ||
if vortex then | ||
vortex:transform(23483) | ||
vortex:setActionId(14345) | ||
end | ||
else | ||
player:sendTextMessage(19, "Someone is in the area.") | ||
end | ||
else | ||
return true | ||
local config = { | ||
boss = { | ||
name = "Foreshock", | ||
position = Position(32208, 31248, 14), | ||
}, | ||
playerPositions = { | ||
{ pos = Position(32182, 31244, 14), teleport = Position(32208, 31256, 14), effect = CONST_ME_TELEPORT }, | ||
{ pos = Position(32182, 31245, 14), teleport = Position(32208, 31256, 14), effect = CONST_ME_TELEPORT }, | ||
{ pos = Position(32182, 31246, 14), teleport = Position(32208, 31256, 14), effect = CONST_ME_TELEPORT }, | ||
{ pos = Position(32182, 31247, 14), teleport = Position(32208, 31256, 14), effect = CONST_ME_TELEPORT }, | ||
{ pos = Position(32182, 31248, 14), teleport = Position(32208, 31256, 14), effect = CONST_ME_TELEPORT }, | ||
}, | ||
specPos = { | ||
from = Position(32197, 31236, 14), | ||
to = Position(32220, 31260, 14), | ||
}, | ||
monsters = { | ||
{ name = "Spark of Destruction", pos = Position(32203, 31246, 14) }, | ||
{ name = "Spark of Destruction", pos = Position(32205, 31251, 14) }, | ||
{ name = "Spark of Destruction", pos = Position(32210, 31251, 14) }, | ||
{ name = "Spark of Destruction", pos = Position(32212, 31246, 14) }, | ||
}, | ||
onUseExtra = function() | ||
Game.setStorageValue(GlobalStorage.HeartOfDestruction.ForeshockHealth, 105000) | ||
Game.setStorageValue(GlobalStorage.HeartOfDestruction.AftershockHealth, 105000) | ||
Game.setStorageValue(GlobalStorage.HeartOfDestruction.ForeshockStage, -1) | ||
Game.setStorageValue(GlobalStorage.HeartOfDestruction.AftershockStage, -1) | ||
local tile = Tile(Position(32199, 31248, 14)) | ||
if tile then | ||
local vortex = tile:getItemById(23482) | ||
if vortex then | ||
vortex:transform(23483) | ||
vortex:setActionId(14345) | ||
end | ||
end | ||
item:transform(item.itemid == 8911 and 8912 or 8911) | ||
end | ||
return true | ||
end | ||
end, | ||
exit = Position(32230, 31358, 11), | ||
} | ||
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heartDestructionQuake:aid(14329) | ||
heartDestructionQuake:register() | ||
local lever = BossLever(config) | ||
lever:aid(14329) | ||
lever:register() |
55 changes: 31 additions & 24 deletions
55
...ervbr-global/scripts/creaturescripts/quests/heart_of_destruction/aftershock_transform.lua
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56 changes: 32 additions & 24 deletions
56
...servbr-global/scripts/creaturescripts/quests/heart_of_destruction/foreshock_transform.lua
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,37 +1,45 @@ | ||
local sparkOfDestructionPositions = { | ||
Position(32203, 31246, 14), | ||
Position(32205, 31251, 14), | ||
Position(32210, 31251, 14), | ||
Position(32212, 31246, 14), | ||
} | ||
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local monsterTable = { | ||
[80] = { fromStage = 0, toStage = 1 }, | ||
[60] = { fromStage = 1, toStage = 2 }, | ||
[40] = { fromStage = 2, toStage = 3 }, | ||
[20] = { fromStage = 3, toStage = 4 }, | ||
[10] = { fromStage = 4, toStage = 5 }, | ||
} | ||
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local foreshockTransform = CreatureEvent("ForeshockTransform") | ||
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function foreshockTransform.onThink(creature) | ||
if not creature:isMonster() then | ||
if not creature or not creature:isMonster() then | ||
return true | ||
end | ||
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local sparkOfDestructionPositions = { | ||
{ x = 32203, y = 31246, z = 14 }, | ||
{ x = 32205, y = 31251, z = 14 }, | ||
{ x = 32210, y = 31251, z = 14 }, | ||
{ x = 32212, y = 31246, z = 14 }, | ||
} | ||
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local monsterTable = { | ||
[80] = { fromStage = 0, toStage = 1 }, | ||
[60] = { fromStage = 1, toStage = 2 }, | ||
[40] = { fromStage = 2, toStage = 3 }, | ||
[20] = { fromStage = 3, toStage = 4 }, | ||
[10] = { fromStage = 4, toStage = 5 }, | ||
} | ||
local hpPercent = (creature:getHealth() / creature:getMaxHealth()) * 100 | ||
Game.setStorageValue(GlobalStorage.HeartOfDestruction.ForeshockHealth, creature:getHealth()) | ||
local foreshockStage = Game.getStorageValue(GlobalStorage.HeartOfDestruction.ForeshockStage) > 0 and Game.getStorageValue(GlobalStorage.HeartOfDestruction.ForeshockStage) or 0 | ||
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for index, value in pairs(monsterTable) do | ||
local hp = (creature:getHealth() / creature:getMaxHealth()) * 100 | ||
foreshockHealth = creature:getHealth() | ||
if hp <= index and foreshockStage == value.fromStage then | ||
creature:remove() | ||
for i = 1, #sparkOfDestructionPositions do | ||
Game.createMonster("spark of destruction", sparkOfDestructionPositions[i], false, true) | ||
if hpPercent <= index and foreshockStage == value.fromStage then | ||
local monster = Game.createMonster("Aftershock", Position(32208, 31248, 14), false, true) | ||
if monster then | ||
creature:remove() | ||
for i = 1, #sparkOfDestructionPositions do | ||
Game.createMonster("Spark of Destruction", sparkOfDestructionPositions[i], false, true) | ||
end | ||
local aftershockHealth = Game.getStorageValue(GlobalStorage.HeartOfDestruction.AftershockHealth) > 0 and Game.getStorageValue(GlobalStorage.HeartOfDestruction.AftershockHealth) or 0 | ||
monster:addHealth(-monster:getHealth() + aftershockHealth, COMBAT_PHYSICALDAMAGE) | ||
Game.setStorageValue(GlobalStorage.HeartOfDestruction.ForeshockStage, value.toStage) | ||
return true | ||
end | ||
local monster = Game.createMonster("aftershock", { x = 32208, y = 31248, z = 14 }, false, true) | ||
monster:addHealth(-monster:getHealth() + aftershockHealth, COMBAT_PHYSICALDAMAGE) | ||
foreshockStage = value.toStage | ||
end | ||
end | ||
return true | ||
end | ||
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foreshockTransform:register() |
39 changes: 22 additions & 17 deletions
39
data-otservbr-global/scripts/creaturescripts/quests/heart_of_destruction/shocks_death.lua
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,27 +1,32 @@ | ||
local function createSparksOfDestruction() | ||
Game.createMonster("Spark Of Destruction", Position(32203, 31246, 14), false, true) | ||
Game.createMonster("Spark Of Destruction", Position(32205, 31251, 14), false, true) | ||
Game.createMonster("Spark Of Destruction", Position(32210, 31251, 14), false, true) | ||
Game.createMonster("Spark Of Destruction", Position(32212, 31246, 14), false, true) | ||
end | ||
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local shocksDeath = CreatureEvent("ShocksDeath") | ||
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function shocksDeath.onDeath(creature) | ||
if not creature or not creature:isMonster() then | ||
return true | ||
end | ||
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local name = creature:getName():lower() | ||
if name == "foreshock" then | ||
local monster = Game.createMonster("aftershock", { x = 32208, y = 31248, z = 14 }, false, true) | ||
monster:addHealth(-monster:getHealth() + aftershockHealth, COMBAT_PHYSICALDAMAGE) | ||
Game.createMonster("spark of destruction", { x = 32203, y = 31246, z = 14 }, false, true) | ||
Game.createMonster("spark of destruction", { x = 32205, y = 31251, z = 14 }, false, true) | ||
Game.createMonster("spark of destruction", { x = 32210, y = 31251, z = 14 }, false, true) | ||
Game.createMonster("spark of destruction", { x = 32212, y = 31246, z = 14 }, false, true) | ||
end | ||
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if name == "aftershock" then | ||
local pos = creature:getPosition() | ||
local monster = Game.createMonster("realityquake", pos, false, true) | ||
Game.createMonster("spark of destruction", { x = 32203, y = 31246, z = 14 }, false, true) | ||
Game.createMonster("spark of destruction", { x = 32205, y = 31251, z = 14 }, false, true) | ||
Game.createMonster("spark of destruction", { x = 32210, y = 31251, z = 14 }, false, true) | ||
Game.createMonster("spark of destruction", { x = 32212, y = 31246, z = 14 }, false, true) | ||
local creatureName = creature:getName():lower() | ||
if creatureName == "foreshock" then | ||
local monster = Game.createMonster("Aftershock", Position(32208, 31248, 14), false, true) | ||
if monster then | ||
local aftershockHealth = Game.getStorageValue(GlobalStorage.HeartOfDestruction.AftershockHealth) > 0 and Game.getStorageValue(GlobalStorage.HeartOfDestruction.AftershockHealth) or 0 | ||
monster:addHealth(-monster:getHealth() + aftershockHealth, COMBAT_PHYSICALDAMAGE) | ||
createSparksOfDestruction() | ||
end | ||
elseif creatureName == "aftershock" then | ||
local monster = Game.createMonster("Realityquake", creature:getPosition(), false, true) | ||
if monster then | ||
createSparksOfDestruction() | ||
end | ||
end | ||
return true | ||
end | ||
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shocksDeath:register() |