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Rework in MoveEvent and MoveEvents class for fix memory leak (#398)
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Movements completely redone to remove a memory leak related to the registration of movements, in the luaMoveEventRegister function, where the memory was fread and then used. We also added some pointer sanity checks, preventing future crashes and fixing some known ones.

Removed old XML load
Passed some objects as a reference, to avoid nullpointer
Added nullpointer checks in some places and the code was redone to work better
Added some logs to help in case of errors
Fixed crash related to replaceable magic fields

Notes: MoveEvent::onRemoveItem function from now on it will no longer have the "tileitem" argument
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dudantas authored Jun 1, 2022
1 parent 63b30ca commit 4771913
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Showing 14 changed files with 482 additions and 584 deletions.
8 changes: 4 additions & 4 deletions data/scripts/movements/trap.lua
Original file line number Diff line number Diff line change
Expand Up @@ -41,14 +41,14 @@ trap:register()
trap = MoveEvent()
trap:type("removeitem")

function trap.onRemoveItem(moveitem, tileitem, position)
local itemPosition = moveitem:getPosition()
function trap.onRemoveItem(item, position)
local itemPosition = item:getPosition()
if itemPosition:getDistance(position) > 0 then
tileitem:transform(tileitem.itemid - 1)
item:transform(tileitem.itemid - 1)
position:sendMagicEffect(CONST_ME_POFF)
end
return true
end

trap:id(2579)
trap:id(3482)
trap:register()
10 changes: 5 additions & 5 deletions src/creatures/combat/combat.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1562,11 +1562,11 @@ void AreaCombat::setupExtArea(const std::list<uint32_t>& list, uint32_t rows)

//**********************************************************//

void MagicField::onStepInField(Creature* creature)
void MagicField::onStepInField(Creature& creature)
{
//remove magic walls/wild growth
if (id == ITEM_MAGICWALL || id == ITEM_WILDGROWTH || id == ITEM_MAGICWALL_SAFE || id == ITEM_WILDGROWTH_SAFE || isBlocking()) {
if (!creature->isInGhostMode()) {
if (!creature.isInGhostMode()) {
g_game().internalRemoveItem(this, 1);
}

Expand All @@ -1589,7 +1589,7 @@ void MagicField::onStepInField(Creature* creature)
}
}

Player* targetPlayer = creature->getPlayer();
Player* targetPlayer = creature.getPlayer();
if (targetPlayer) {
const Player* attackerPlayer = g_game().getPlayerByID(ownerId);
if (attackerPlayer) {
Expand All @@ -1599,11 +1599,11 @@ void MagicField::onStepInField(Creature* creature)
}
}

if (!harmfulField || (OTSYS_TIME() - createTime <= 5000) || creature->hasBeenAttacked(ownerId)) {
if (!harmfulField || (OTSYS_TIME() - createTime <= 5000) || creature.hasBeenAttacked(ownerId)) {
conditionCopy->setParam(CONDITION_PARAM_OWNER, ownerId);
}
}

creature->addCondition(conditionCopy);
creature.addCondition(conditionCopy);
}
}
2 changes: 1 addition & 1 deletion src/creatures/combat/combat.h
Original file line number Diff line number Diff line change
Expand Up @@ -343,7 +343,7 @@ class MagicField final : public Item
}
return 0;
}
void onStepInField(Creature* creature);
void onStepInField(Creature& creature);

private:
int64_t createTime;
Expand Down
9 changes: 5 additions & 4 deletions src/creatures/players/player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1510,7 +1510,7 @@ void Player::onCreatureAppear(Creature* creature, bool isLogin)
Item* item = inventory[slot];
if (item) {
item->startDecaying();
g_moveEvents().onPlayerEquip(this, item, static_cast<Slots_t>(slot), false);
g_moveEvents().onPlayerEquip(*this, *item, static_cast<Slots_t>(slot), false);
}
}

Expand Down Expand Up @@ -2976,6 +2976,7 @@ ReturnValue Player::queryAdd(int32_t index, const Thing& thing, uint32_t count,
{
const Item* item = thing.getItem();
if (item == nullptr) {
SPDLOG_ERROR("[Player::queryAdd] - Item is nullptr");
return RETURNVALUE_NOTPOSSIBLE;
}

Expand Down Expand Up @@ -3189,7 +3190,7 @@ ReturnValue Player::queryAdd(int32_t index, const Thing& thing, uint32_t count,
return RETURNVALUE_NOTENOUGHCAPACITY;
}

if (!g_moveEvents().onPlayerEquip(const_cast<Player*>(this), const_cast<Item*>(item), static_cast<Slots_t>(index), true)) {
if (!g_moveEvents().onPlayerEquip(const_cast<Player&>(*this), const_cast<Item&>(*item), static_cast<Slots_t>(index), true)) {
return RETURNVALUE_CANNOTBEDRESSED;
}
}
Expand Down Expand Up @@ -3795,7 +3796,7 @@ void Player::postAddNotification(Thing* thing, const Cylinder* oldParent, int32_
{
if (link == LINK_OWNER) {
//calling movement scripts
g_moveEvents().onPlayerEquip(this, thing->getItem(), static_cast<Slots_t>(index), false);
g_moveEvents().onPlayerEquip(*this, *thing->getItem(), static_cast<Slots_t>(index), false);
}

bool requireListUpdate = true;
Expand Down Expand Up @@ -3850,7 +3851,7 @@ void Player::postRemoveNotification(Thing* thing, const Cylinder* newParent, int
{
if (link == LINK_OWNER) {
//calling movement scripts
g_moveEvents().onPlayerDeEquip(this, thing->getItem(), static_cast<Slots_t>(index));
g_moveEvents().onPlayerDeEquip(*this, *thing->getItem(), static_cast<Slots_t>(index));
}

bool requireListUpdate = true;
Expand Down
35 changes: 28 additions & 7 deletions src/game/game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2204,7 +2204,7 @@ Item* Game::transformItem(Item* item, uint16_t newId, int32_t newCount /*= -1*/)
internalRemoveItem(item);
return nullptr;
} else if (newItemId != newId) {
//Replacing the the old item with the new while maintaining the old position
// Replacing the the old item with the new while maintaining the old position
Item* newItem = Item::CreateItem(newItemId, 1);
if (newItem == nullptr) {
return nullptr;
Expand Down Expand Up @@ -5385,6 +5385,32 @@ void Game::changeSpeed(Creature* creature, int32_t varSpeedDelta)
}
}

void Game::changePlayerSpeed(Player& player, int32_t varSpeedDelta)
{
int32_t varSpeed = player.getSpeed() - player.getBaseSpeed();
varSpeed += varSpeedDelta;

player.setSpeed(varSpeed);

// Send new player speed to the spectators
SpectatorHashSet spectators;
map.getSpectators(spectators, player.getPosition(), false, true);
for (Creature* creatureSpectator : spectators) {
if (creatureSpectator == nullptr) {
SPDLOG_ERROR("[Game::changePlayerSpeed] - Creature spectator is nullptr");
continue;
}

const Player *playerSpectator = creatureSpectator->getPlayer();
if (playerSpectator == nullptr) {
SPDLOG_ERROR("[Game::changePlayerSpeed] - Player spectator is nullptr");
continue;
}

playerSpectator->sendChangeSpeed(&player, player.getStepSpeed());
}
}

void Game::internalCreatureChangeOutfit(Creature* creature, const Outfit_t& outfit)
{
if (!g_events().eventCreatureOnChangeOutfit(creature, outfit)) {
Expand Down Expand Up @@ -8617,7 +8643,7 @@ bool Game::reload(ReloadTypes_t reloadType)
// commented out stuff is TODO, once we approach further in revscriptsys
g_actions().clear(true);
g_creatureEvents().clear(true);
g_moveEvents().clear(true);
g_moveEvents().clear();
g_talkActions().clear(true);
g_globalEvents().clear(true);
g_weapons().clear(true);
Expand Down Expand Up @@ -8657,11 +8683,6 @@ bool Game::reload(ReloadTypes_t reloadType)
return true;
}

bool Game::itemidHasMoveevent(uint32_t itemid)
{
return g_moveEvents().isRegistered(itemid);
}

bool Game::hasEffect(uint8_t effectId) {
for (uint8_t i = CONST_ME_NONE; i <= CONST_ME_LAST; i++) {
MagicEffectClasses effect = static_cast<MagicEffectClasses>(i);
Expand Down
2 changes: 1 addition & 1 deletion src/game/game.h
Original file line number Diff line number Diff line change
Expand Up @@ -404,6 +404,7 @@ class Game
bool isSightClear(const Position& fromPos, const Position& toPos, bool sameFloor) const;

void changeSpeed(Creature* creature, int32_t varSpeedDelta);
void changePlayerSpeed(Player& player, int32_t varSpeedDelta);
void internalCreatureChangeOutfit(Creature* creature, const Outfit_t& oufit);
void internalCreatureChangeVisible(Creature* creature, bool visible);
void changeLight(const Creature* creature);
Expand Down Expand Up @@ -490,7 +491,6 @@ class Game

bool reload(ReloadTypes_t reloadType);

bool itemidHasMoveevent(uint32_t itemid);
bool hasEffect(uint8_t effectId);
bool hasDistanceEffect(uint8_t effectId);

Expand Down
8 changes: 4 additions & 4 deletions src/items/tile.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1426,9 +1426,9 @@ void Tile::postAddNotification(Thing* thing, const Cylinder* oldParent, int32_t

//calling movement scripts
if (creature) {
g_moveEvents().onCreatureMove(creature, this, MOVE_EVENT_STEP_IN);
g_moveEvents().onCreatureMove(*creature, *this, MOVE_EVENT_STEP_IN);
} else if (item) {
g_moveEvents().onItemMove(item, this, true);
g_moveEvents().onItemMove(*item, *this, true);
}
}

Expand Down Expand Up @@ -1456,11 +1456,11 @@ void Tile::postRemoveNotification(Thing* thing, const Cylinder* newParent, int32
//calling movement scripts
Creature* creature = thing->getCreature();
if (creature) {
g_moveEvents().onCreatureMove(creature, this, MOVE_EVENT_STEP_OUT);
g_moveEvents().onCreatureMove(*creature, *this, MOVE_EVENT_STEP_OUT);
} else {
Item* item = thing->getItem();
if (item) {
g_moveEvents().onItemMove(item, this, false);
g_moveEvents().onItemMove(*item, *this, false);
}
}
}
Expand Down
1 change: 0 additions & 1 deletion src/lua/creature/actions.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,6 @@
#include "creatures/combat/spells.h"
#include "items/containers/rewards/rewardchest.h"


Actions::Actions() :
scriptInterface("Action Interface") {
scriptInterface.initState();
Expand Down
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