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Staff Mod 0.16.0 #39
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Staff Mod 0.16.0 #39
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Also apply on client side
This is how visuals work Will be reworked later
Because a friend said it would be a good decoration
If attacking with a staff while wearing Crown of King Orange, all piglins and piglin brutes within a 16 block radius will aggro at the target
Right-clicking and attacking entity summons a lightning bolt, if conditions are met
Convert to interface to make changing easier
Add missing docs
Now respect avm_staff:staff_renderer_override, when isActive is false
Store burn time in data component instead of entity mixin Fix crash on dedicated server when used
Add block state override Render missing model with no transformation
Only explode when colliding with an alive entity Only explode on impact on server Add explodeLater API to schedule explosion to next tick
Spawn lower by half its height Organize code
Replace addDefault extension method
Move NetworkHandler into packet companions
Inline InteractionHandler.kt
Not only overridden Item methods
Extend StaffItem instead
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/tick freeze
throwableCakes
avm_staff:staffs
tag. ExtendStaffItem
instead