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feat: Nimmersatt's monsters (opentibiabr#2831)
Add Nimmersatt's monsters: - Dragolisk, - Wardragon, - Mega Dragon. - Step in Teleport. Co-authored-by: hecmo94 <[email protected]>
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local mType = Game.createMonsterType("Dragolisk") | ||
local monster = {} | ||
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monster.description = "a dragolisk" | ||
monster.experience = 5050 | ||
monster.outfit = { | ||
lookType = 1707, | ||
lookHead = 0, | ||
lookBody = 0, | ||
lookLegs = 0, | ||
lookFeet = 0, | ||
lookAddons = 0, | ||
lookMount = 0, | ||
} | ||
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monster.raceId = 2456 | ||
monster.Bestiary = { | ||
class = "Dragon", | ||
race = BESTY_RACE_DRAGON, | ||
toKill = 2500, | ||
FirstUnlock = 100, | ||
SecondUnlock = 1000, | ||
CharmsPoints = 50, | ||
Stars = 5, | ||
Occurrence = 0, | ||
Locations = "Nimmersatt's Breeding Ground", | ||
} | ||
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monster.health = 6180 | ||
monster.maxHealth = 6180 | ||
monster.race = "blood" | ||
monster.corpse = 44654 | ||
monster.speed = 165 | ||
monster.manaCost = 0 | ||
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monster.changeTarget = { | ||
interval = 4000, | ||
chance = 10, | ||
} | ||
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monster.strategiesTarget = { | ||
nearest = 100, | ||
} | ||
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monster.flags = { | ||
summonable = false, | ||
attackable = true, | ||
hostile = true, | ||
convinceable = false, | ||
pushable = false, | ||
rewardBoss = false, | ||
illusionable = false, | ||
canPushItems = true, | ||
canPushCreatures = true, | ||
staticAttackChance = 90, | ||
targetDistance = 1, | ||
runHealth = 0, | ||
healthHidden = false, | ||
isBlockable = false, | ||
canWalkOnEnergy = true, | ||
canWalkOnFire = true, | ||
canWalkOnPoison = true, | ||
} | ||
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monster.light = { | ||
level = 0, | ||
color = 0, | ||
} | ||
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monster.voices = { | ||
interval = 5000, | ||
chance = 10, | ||
{ text = "Just Look at me!", yell = false }, | ||
{ text = "I'll stare you down", yell = false }, | ||
{ text = "Let me have a look", yell = false }, | ||
} | ||
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monster.loot = { | ||
{ name = "Platinum Coin", chance = 52610, minCount = 1, maxCount = 46 }, | ||
{ name = "Dragolisk Poison Gland", chance = 12600 }, | ||
{ name = "Nimmersatt's Seal", chance = 8320 }, | ||
{ id = 282, chance = 7580 }, | ||
{ name = "Dragolisk Eye", chance = 5510 }, | ||
{ name = "Green Gem", chance = 8260 }, | ||
{ name = "Dragon's Tail", chance = 1003 }, | ||
{ name = "Dragon Shield", chance = 400 }, | ||
} | ||
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monster.attacks = { | ||
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -200 }, | ||
{ name = "combat", interval = 3000, chance = 27, type = COMBAT_PHYSICALDAMAGE, minDamage = -220, maxDamage = -250, length = 7, spread = 0, effect = CONST_ME_EXPLOSIONAREA, target = false }, | ||
{ name = "combat", interval = 2500, chance = 25, type = COMBAT_PHYSICALDAMAGE, minDamage = -200, maxDamage = -250, radius = 4, effect = CONST_ME_POFF, target = true }, | ||
{ name = "death chain", interval = 2500, chance = 20, minDamage = -250, maxDamage = -300, range = 7 }, | ||
} | ||
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monster.defenses = { | ||
defense = 86, | ||
armor = 86, | ||
mitigation = 2.11, | ||
} | ||
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monster.elements = { | ||
{ type = COMBAT_PHYSICALDAMAGE, percent = 15 }, | ||
{ type = COMBAT_ENERGYDAMAGE, percent = 0 }, | ||
{ type = COMBAT_EARTHDAMAGE, percent = -10 }, | ||
{ type = COMBAT_FIREDAMAGE, percent = 0 }, | ||
{ type = COMBAT_LIFEDRAIN, percent = 0 }, | ||
{ type = COMBAT_MANADRAIN, percent = 0 }, | ||
{ type = COMBAT_DROWNDAMAGE, percent = 0 }, | ||
{ type = COMBAT_ICEDAMAGE, percent = -5 }, | ||
{ type = COMBAT_HOLYDAMAGE, percent = -15 }, | ||
{ type = COMBAT_DEATHDAMAGE, percent = -10 }, | ||
} | ||
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monster.immunities = { | ||
{ type = "paralyze", condition = true }, | ||
{ type = "outfit", condition = false }, | ||
{ type = "invisible", condition = true }, | ||
{ type = "bleed", condition = false }, | ||
} | ||
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mType:register(monster) |
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local mType = Game.createMonsterType("Mega Dragon") | ||
local monster = {} | ||
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monster.description = "a mega dragon" | ||
monster.experience = 7810 | ||
monster.outfit = { | ||
lookType = 1712, | ||
lookHead = 0, | ||
lookBody = 0, | ||
lookLegs = 0, | ||
lookFeet = 0, | ||
lookAddons = 0, | ||
lookMount = 0, | ||
} | ||
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monster.raceId = 2459 | ||
monster.Bestiary = { | ||
class = "Dragon", | ||
race = BESTY_RACE_DRAGON, | ||
toKill = 2500, | ||
FirstUnlock = 100, | ||
SecondUnlock = 1000, | ||
CharmsPoints = 50, | ||
Stars = 5, | ||
Occurrence = 0, | ||
Locations = "Nimmersatt's Breeding Ground", | ||
} | ||
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monster.health = 7920 | ||
monster.maxHealth = 7920 | ||
monster.race = "blood" | ||
monster.corpse = 44663 | ||
monster.speed = 170 | ||
monster.manaCost = 0 | ||
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monster.changeTarget = { | ||
interval = 4000, | ||
chance = 10, | ||
} | ||
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monster.strategiesTarget = { | ||
nearest = 100, | ||
} | ||
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monster.flags = { | ||
summonable = false, | ||
attackable = true, | ||
hostile = true, | ||
convinceable = false, | ||
pushable = false, | ||
rewardBoss = false, | ||
illusionable = false, | ||
canPushItems = true, | ||
canPushCreatures = true, | ||
staticAttackChance = 90, | ||
targetDistance = 1, | ||
runHealth = 0, | ||
healthHidden = false, | ||
isBlockable = false, | ||
canWalkOnEnergy = true, | ||
canWalkOnFire = true, | ||
canWalkOnPoison = true, | ||
} | ||
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monster.light = { | ||
level = 0, | ||
color = 0, | ||
} | ||
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monster.voices = { | ||
interval = 5000, | ||
chance = 10, | ||
{ text = "Just Look at me!", yell = false }, | ||
{ text = "I'll stare you down", yell = false }, | ||
{ text = "Let me have a look", yell = false }, | ||
} | ||
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monster.loot = { | ||
{ name = "Platinum Coin", chance = 50780, minCount = 1, maxCount = 48 }, | ||
{ name = "Nimmersatt's Seal", chance = 8670 }, | ||
{ id = 3039, chance = 10090 }, | ||
{ name = "Molten Dragon Essence", chance = 4720 }, | ||
{ name = "Prismatic Quartz", chance = 4460 }, | ||
{ name = "Rainbow Quartz", chance = 4430, minCount = 1, maxCount = 2 }, | ||
{ id = 3041, chance = 6790 }, | ||
{ name = "Mega Dragon Heart", chance = 1850 }, | ||
{ name = "Violet Gem", chance = 1470 }, | ||
{ name = "Dragon Slayer", chance = 130 }, | ||
} | ||
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monster.attacks = { | ||
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -450 }, | ||
{ name = "combat", interval = 2500, chance = 15, type = COMBAT_PHYSICALDAMAGE, minDamage = -250, maxDamage = -350, range = 2, effect = CONST_ME_BIG_SCRATCH, target = true }, | ||
{ name = "combat", interval = 2500, chance = 20, type = COMBAT_FIREDAMAGE, minDamage = -250, maxDamage = -300, length = 8, spread = 4, effect = CONST_ME_EXPLOSIONHIT, target = false }, | ||
{ name = "combat", interval = 2500, chance = 15, type = COMBAT_FIREDAMAGE, minDamage = -200, maxDamage = -300, range = 7, radius = 4, shootEffect = CONST_ANI_FIRE, effect = CONST_ME_FIREAREA, target = true }, | ||
{ name = "combat", interval = 3000, chance = 5, type = COMBAT_PHYSICALDAMAGE, minDamage = -200, maxDamage = -350, radius = 4, effect = CONST_ME_POFF, target = true }, | ||
{ name = "death chain", interval = 2500, chance = 15, minDamage = -200, maxDamage = -350, range = 7 }, | ||
} | ||
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monster.defenses = { | ||
defense = 76, | ||
armor = 76, | ||
mitigation = 1.96, | ||
} | ||
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monster.elements = { | ||
{ type = COMBAT_PHYSICALDAMAGE, percent = 0 }, | ||
{ type = COMBAT_ENERGYDAMAGE, percent = -10 }, | ||
{ type = COMBAT_EARTHDAMAGE, percent = -10 }, | ||
{ type = COMBAT_FIREDAMAGE, percent = 0 }, | ||
{ type = COMBAT_LIFEDRAIN, percent = 0 }, | ||
{ type = COMBAT_MANADRAIN, percent = 0 }, | ||
{ type = COMBAT_DROWNDAMAGE, percent = 0 }, | ||
{ type = COMBAT_ICEDAMAGE, percent = 0 }, | ||
{ type = COMBAT_HOLYDAMAGE, percent = -10 }, | ||
{ type = COMBAT_DEATHDAMAGE, percent = 0 }, | ||
} | ||
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monster.immunities = { | ||
{ type = "paralyze", condition = true }, | ||
{ type = "outfit", condition = false }, | ||
{ type = "invisible", condition = true }, | ||
{ type = "bleed", condition = false }, | ||
} | ||
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mType:register(monster) |
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@@ -0,0 +1,125 @@ | ||
local mType = Game.createMonsterType("Wardragon") | ||
local monster = {} | ||
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monster.description = "a wardragon" | ||
monster.experience = 5810 | ||
monster.outfit = { | ||
lookType = 1708, | ||
lookHead = 0, | ||
lookBody = 0, | ||
lookLegs = 0, | ||
lookFeet = 0, | ||
lookAddons = 0, | ||
lookMount = 0, | ||
} | ||
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monster.raceId = 2458 | ||
monster.Bestiary = { | ||
class = "Dragon", | ||
race = BESTY_RACE_DRAGON, | ||
toKill = 2500, | ||
FirstUnlock = 100, | ||
SecondUnlock = 1000, | ||
CharmsPoints = 50, | ||
Stars = 5, | ||
Occurrence = 0, | ||
Locations = "Nimmersatt's Breeding Ground", | ||
} | ||
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monster.health = 6960 | ||
monster.maxHealth = 6960 | ||
monster.race = "blood" | ||
monster.corpse = 44656 | ||
monster.speed = 165 | ||
monster.manaCost = 0 | ||
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monster.changeTarget = { | ||
interval = 4000, | ||
chance = 10, | ||
} | ||
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monster.strategiesTarget = { | ||
nearest = 100, | ||
} | ||
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monster.flags = { | ||
summonable = false, | ||
attackable = true, | ||
hostile = true, | ||
convinceable = false, | ||
pushable = false, | ||
rewardBoss = false, | ||
illusionable = false, | ||
canPushItems = true, | ||
canPushCreatures = true, | ||
staticAttackChance = 90, | ||
targetDistance = 1, | ||
runHealth = 0, | ||
healthHidden = false, | ||
isBlockable = false, | ||
canWalkOnEnergy = true, | ||
canWalkOnFire = true, | ||
canWalkOnPoison = true, | ||
} | ||
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monster.light = { | ||
level = 0, | ||
color = 0, | ||
} | ||
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monster.voices = { | ||
interval = 5000, | ||
chance = 10, | ||
{ text = "Just Look at me!", yell = false }, | ||
{ text = "I'll stare you down", yell = false }, | ||
{ text = "Let me have a look", yell = false }, | ||
} | ||
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monster.loot = { | ||
{ name = "Platinum Coin", chance = 52560, minCount = 1, maxCount = 45 }, | ||
{ name = "Wardragon Claw", chance = 14420 }, | ||
{ name = "Nimmersatt's Seal", chance = 10620 }, | ||
{ name = "Dragon Tongue", chance = 8450 }, | ||
{ name = "Wardragon Tooth", chance = 6330 }, | ||
{ name = "Gold Ingot", chance = 6007 }, | ||
{ name = "Onyx Chip", chance = 4650, minCount = 1, maxCount = 2 }, | ||
{ name = "Black Pearl", chance = 4000 }, | ||
{ name = "White Gem", chance = 1000 }, | ||
{ name = "Dragonbone Staff", chance = 740 }, | ||
} | ||
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monster.attacks = { | ||
{ name = "melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -450 }, | ||
{ name = "combat", interval = 2500, chance = 20, type = COMBAT_DEATHDAMAGE, minDamage = -250, maxDamage = -400, radius = 4, effect = CONST_ME_MORTAREA, target = true }, | ||
{ name = "combat", interval = 3000, chance = 25, type = COMBAT_FIREDAMAGE, minDamage = -300, maxDamage = -400, length = 8, spread = 4, effect = CONST_ME_EXPLOSIONHIT, target = false }, | ||
{ name = "combat", interval = 3000, chance = 20, type = COMBAT_PHYSICALDAMAGE, minDamage = -275, maxDamage = -400, radius = 4, effect = CONST_ME_POFF, target = true }, | ||
{ name = "combat", interval = 3000, chance = 15, type = COMBAT_PHYSICALDAMAGE, minDamage = -250, maxDamage = -300, range = 2, effect = CONST_ME_BIG_SCRATCH, target = true }, | ||
} | ||
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monster.defenses = { | ||
defense = 80, | ||
armor = 80, | ||
mitigation = 2.19, | ||
} | ||
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monster.elements = { | ||
{ type = COMBAT_PHYSICALDAMAGE, percent = 0 }, | ||
{ type = COMBAT_ENERGYDAMAGE, percent = -5 }, | ||
{ type = COMBAT_EARTHDAMAGE, percent = -10 }, | ||
{ type = COMBAT_FIREDAMAGE, percent = 0 }, | ||
{ type = COMBAT_LIFEDRAIN, percent = 0 }, | ||
{ type = COMBAT_MANADRAIN, percent = 0 }, | ||
{ type = COMBAT_DROWNDAMAGE, percent = 0 }, | ||
{ type = COMBAT_ICEDAMAGE, percent = -10 }, | ||
{ type = COMBAT_HOLYDAMAGE, percent = -5 }, | ||
{ type = COMBAT_DEATHDAMAGE, percent = 0 }, | ||
} | ||
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monster.immunities = { | ||
{ type = "paralyze", condition = true }, | ||
{ type = "outfit", condition = false }, | ||
{ type = "invisible", condition = true }, | ||
{ type = "bleed", condition = false }, | ||
} | ||
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mType:register(monster) |
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