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ArgumentException: GUID required #20
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Same here. getting this now and then. |
Oh right, it's trivial to prevent the error! I'll open a PR. Just needs an if check from that context. I hadn't realised it had any consequences beyond signalling that internal logic was flawed. |
Lol I also didn't check if it really is the cause.. I think I'm too lazy for that 😅 |
I've been keeping an eye out for this, but it happens so rarely. |
Thanks for the repro cases, @Barina, I'll take a look into it. I've got a few PRs open here. I want to fix this one too. |
Haven't attacked this yet, but I have discovered that a consistent repro is applying changes to an image. I suspect this is caused by sub-assets (because the Sprite asset is a child of the Image asset). I'm not sure how dependencies are tracked with sub-assets, but the project curator is showing the correct things. |
Hope this will be squashed soon :) |
I got a few of these:
project-curator/Editor/AssetProcessor.cs
Line 38 in 6a70b7c
My guess is the path exists on save, but no longer exists when the action is dequeued in
OnUpdate
. Not sure how that could be, but the case should be handled.If I keep seeing it I'll include more debug info here like logging out the problematic path so I can pinpoint the case.
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