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Rust Pathfinding

We're messing around with pathfinding implementations (which will eventually be put into a 3D environment)

We're rather dumb right now, however, so don't expect anything working for the next few days.

Checklist:

  • Generic PathSolver layout (generic to the max!)
  • AStar implementation (untested, but we don't make mistakes)
  • Proper implementation (world environment and what-not) [not done]

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