A 3D world created using OpenGL.
- From within the project's root, create a new
build
directory (to keep everything clean)mkdir build
- Go into the newly created directory and run
cmake
on the rootcd build/
cmake ..
- When that is finished running you can call
make
- from the currentbuild
directorymake
- After that you're done! Open the newly generated
project
directory and run theproject
executable insidecd project/
./project
- Procedural terrain generation
- Infinite terrain
- Water
- Water rippling, reflection, refraction and fresnel effect
- Underwater view
- Simple physics
- Custom .obj loader