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Change damage override key pos in gui
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notgoodusename committed Jul 11, 2022
1 parent 08a3070 commit 503e737
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions Osiris/GUI.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -471,11 +471,11 @@ void GUI::renderRagebotWindow() noexcept
ImGui::SliderInt("Multipoint", &config->ragebot[currentWeapon].multiPoint, 0, 100, "%d");
ImGui::SliderInt("Min damage", &config->ragebot[currentWeapon].minDamage, 0, 101, "%d");
config->ragebot[currentWeapon].minDamage = std::clamp(config->ragebot[currentWeapon].minDamage, 0, 250);
ImGui::SliderInt("Min damage override", &config->ragebot[currentWeapon].minDamageOverride, 0, 101, "%d");
config->ragebot[currentWeapon].minDamageOverride = std::clamp(config->ragebot[currentWeapon].minDamageOverride, 0, 250);
ImGui::PushID("Min damage override Key");
ImGui::hotkey2("Min damage override Key", config->minDamageOverrideKey);
ImGui::PopID();
ImGui::SliderInt("Min damage override", &config->ragebot[currentWeapon].minDamageOverride, 0, 101, "%d");
config->ragebot[currentWeapon].minDamageOverride = std::clamp(config->ragebot[currentWeapon].minDamageOverride, 0, 250);
ImGui::Columns(1);
}

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