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Source SDK 2013 Community Edition is a fork of the 2013 sdk repo of the source engine which fixes most of the things that were previously broken in the normal sdk so that mod developers can start using a clean build of source withouth any additions and withouth needing to do things like fixing the speach api and much more

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Source SDK 2013 Community Edition

Source 2013 CE is a clean fork of Valve's Source SDK 2013 repo with the goal of fixing up the SDK and to provide a clean bloat-free codebase that works out of the box to make developers' lives easier.

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There are currently two branches, the first one being master which will only contain fixes without any extra additions.
The second one is Experimental which is the branch we use to add new features and helpful tools for developers.
And a third branch enhancements soon to appear, which will include some neat features that we think you will enjoy, some made by the community, some backported from other engine branches such as Alien Swarm, and everything in-between.

You can find Source 2013 CE's roadmap by going to our Trello board.

And you can also give us suggestions for fixes and features that you'd like to see in our Discord channel (#source-SDK-2013-ce) found in the Source Modding Community server, which you can join here.

Requirements

To be able to use Source 2013 CE you will need to download:

  • Visual Studio 2019
  • Multibyte MFC Library for Visual Studio 2019
  • Windows SDK 10.0.22000.0

Contributing

We appreciate any form of help so ideally if you want to help this project out the best way would be to make a pull request.

Ending Notes

Thank you for trying out this project we hope we will help you out with your Source engine troubles!

Made with ❤️ by @Nbc66 & @GamerDude27

Credits for 2019 support: momentum mod, Brae, and Anthonypython Credits for CI: TF2Vintage, Deathreus, Dio, Anthonypython

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Source SDK 2013 Community Edition is a fork of the 2013 sdk repo of the source engine which fixes most of the things that were previously broken in the normal sdk so that mod developers can start using a clean build of source withouth any additions and withouth needing to do things like fixing the speach api and much more

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