My personal Menu UI System and Controller that I used across all my Unity mobile (and PC) games
It does:
- Menus
- Popups
- Main Controller logic for gameplay flow
- WYSIWYG screen editing in the Unity 2D scene editor
- Passing objects as parameters between screens and popups
- Top bar for use in Free2Play-based games that need 25 different currencies
Also includes DOTween for some simple menu transition animations.
Tested working on 5.6.4f1
- It's a Unity project so open it in Unity
- Open the scene called 'scene_01' and play around with that to see how the SampleGame is set up