[WIP] Introduce client side prediction and lag compensation #209
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I've had some fun playing around with the network code and have added client side prediction and some lag compensation :)
In addition I've changed the movement code to have instant acceleration.
Original game: http://lionleaf.org/globalgamejam2016/client/
This PR with prediction and lag compensation: http://lionleaf.org/shrinequest/client/
This PR minus the prediction and lag compensation: http://lionleaf.org/shrinequest_no_predict/client/
Changes:
pending_input
Not sure this will ever be merged, as there are a number of new bugs introduced that I'm not sure I'll spend the time to fix.
Known issues: