OSX fix joining main thread with calling thread when exiting #11
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Current commit fixes a segfault when terminating the app in OSX.
Continue to be issues with dtor_Texture that generates a different segfault in current demos, so to be able to replicate the segfault fixed by this commit, limit the code to create a window and exit.
On OSX we have to use erl_drv_steal_main_thread, a not documented function to run SDL2 in main thread. In the same way, to join it again with the calling thread when exiting, we have to invoke erl_drv_stolen_main_thread_join instead of enif_thread_join like in Windows/Linux.