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Add details about what remains to be done to the README
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essen committed Oct 18, 2015
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Expand Up @@ -18,3 +18,254 @@ The following ideas need to be investigated:

* We may benefit from the reference receive optimization when doing calls
* We may want a way to pipeline draw operations
* Using HiPE mutable bytearrays for "void* pixels" types

The following tasks remain to be done:

* http://hg.libsdl.org/SDL/file/default/include/SDL.h
* We need a function which_subsystems() which lists started subsystems.

* http://hg.libsdl.org/SDL/file/default/include/SDL_hints.h
* We need to implement everything.

* http://hg.libsdl.org/SDL/file/default/include/SDL_error.h
* Anything that can produce errors will have an automatic call to SDL_GetError.
* I am not sure we need any direct access to those functions.

* http://hg.libsdl.org/SDL/file/default/include/SDL_log.h
* We already have logging in Erlang. Not sure we need this.

* http://hg.libsdl.org/SDL/file/default/include/SDL_assert.h
* I am not sure we need this, and we can't use the assert macro directly anyway.

* http://hg.libsdl.org/SDL/file/default/include/SDL_version.h
* It might be useful to provide access to some of the macros as functions.
* The SDL_GetRevisionNumber function needs to be implemented.
* It might be interesting to use the macros to conditionally implement some features,
this way we could be compatible with all versions >= 2.0.0.

* http://hg.libsdl.org/SDL/file/default/include/SDL_video.h
* The SDL_DisplayMode structure and related functions need to be implemented:
* SDL_GetNumDisplayModes()
* SDL_GetDisplayMode()
* SDL_GetDesktopDisplayMode()
* SDL_GetCurrentDisplayMode()
* SDL_GetClosestDisplayMode()
* SDL_SetWindowDisplayMode()
* SDL_GetWindowDisplayMode()
* Most other display functions are also not implemented:
* SDL_GetNumVideoDisplays()
* SDL_GetDisplayName()
* SDL_GetDisplayBounds()
* SDL_GetDisplayDPI()
* Some window functions need to be implemented:
* SDL_CreateWindowFrom()
* SDL_GetWindowData()
* SDL_SetWindowData()
* SDL_GetWindowPixelFormat()
* SDL_GetWindowFromID()
* SDL_GetWindowSurface()
* SDL_UpdateWindowSurface()
* SDL_UpdateWindowSurfaceRects()
* SDL_GetGrabbedWindow()
* SDL_SetWindowGammaRamp()
* SDL_GetWindowGammaRamp()
* There is an SDL_WINDOW_MOUSE_CAPTURE window flag we need to implement.
* There are two window pos flags, related to multi monitors, that we don't support:
* SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)
* SDL_WINDOWPOS_CENTERED_DISPLAY(X)
* We do not support OpenGL at all yet:
* SDL_GLContext
* SDL_GLattr
* SDL_GLprofile
* SDL_GLcontextFlag
* SDL_GLcontextReleaseFlag
* SDL_GL_LoadLibrary()
* SDL_GL_GetProcAddress()
* SDL_GL_UnloadLibrary()
* SDL_GL_ExtensionSupported()
* SDL_GL_ResetAttributes()
* SDL_GL_SetAttribute()
* SDL_GL_GetAttribute()
* SDL_GL_CreateContext()
* SDL_GL_MakeCurrent()
* SDL_GL_GetCurrentWindow()
* SDL_GL_GetCurrentContext()
* SDL_GL_GetDrawableSize()
* SDL_GL_SetSwapInterval()
* SDL_GL_GetSwapInterval()
* SDL_GL_SwapWindow()
* SDL_GL_DeleteContext()
* We do not support any of the video driver related functions:
* SDL_GetNumVideoDrivers()
* SDL_GetVideoDriver()
* SDL_VideoInit()
* SDL_VideoQuit()
* SDL_GetCurrentVideoDriver()
* Flags and functions relating to SDL_HitTest are not implemented:
* SDL_HitTestResult
* SDL_HitTest() callback
* SDL_SetWindowHitTest()
* Screensaver related functions are not implemented:
* SDL_IsScreenSaverEnabled()
* SDL_EnableScreenSaver()
* SDL_DisableScreenSaver()

* http://hg.libsdl.org/SDL/file/default/include/SDL_render.h
* The SDL_RendererInfo structure and related functions are not implemented:
* SDL_GetRenderDriverInfo()
* SDL_GetRendererInfo()
* The SDL_TextureAccess enum is not implemented.
* The SDL_TextureModulate enum is not implemented.
* A number of other functions are not implemented:
* SDL_CreateSoftwareRenderer()
* SDL_GetRenderer()
* SDL_CreateTexture()
* SDL_QueryTexture()
* SDL_UpdateTexture()
* SDL_UpdateYUVTexture()
* SDL_LockTexture()
* SDL_UnlockTexture()
* SDL_SetRenderTarget()
* SDL_GetRenderTarget()
* SDL_RenderIsClipEnabled()
* SDL_RenderReadPixels()
* We do not support OpenGL at all yet:
* SDL_GL_BindTexture()
* SDL_GL_UnbindTexture()

* http://hg.libsdl.org/SDL/file/default/include/SDL_pixels.h
* We need to implement everything.

* http://hg.libsdl.org/SDL/file/default/include/SDL_rect.h
* We need to implement everything, though we already have points and rects as maps elsewhere.

* http://hg.libsdl.org/SDL/file/default/include/SDL_surface.h
* We need to implement everything except SDL_FreeSurface().

* http://hg.libsdl.org/SDL/file/default/include/SDL_syswm.h
* We need to implement everything.

* http://hg.libsdl.org/SDL/file/default/include/SDL_events.h
* The following event types need to be implemented:
* SDL_APP_TERMINATING (iOS and Android)
* SDL_APP_LOWMEMORY (iOS and Android)
* SDL_APP_WILLENTERBACKGROUND (iOS and Android)
* SDL_APP_DIDENTERBACKGROUND (iOS and Android)
* SDL_APP_WILLENTERFOREGROUND (iOS and Android)
* SDL_APP_DIDENTERFOREGROUND (iOS and Android)
* SDL_SYSWMEVENT (SDL_SysWMEvent, SDL_SysWMmsg)
* SDL_TEXTEDITING (SDL_TEXTEDITINGEVENT_TEXT_SIZE, SDL_TextEditingEvent)
* SDL_TEXTINPUT (SDL_TEXTINPUTEVENT_TEXT_SIZE, SDL_TextInputEvent)
* SDL_JOYAXISMOTION (SDL_JoyAxisEvent)
* SDL_JOYBALLMOTION (SDL_JoyBallEvent)
* SDL_JOYHATMOTION (SDL_JoyHatEvent)
* SDL_JOYBUTTONDOWN (SDL_JoyButtonEvent)
* SDL_JOYBUTTONUP (SDL_JoyButtonEvent)
* SDL_JOYDEVICEADDED (SDL_JoyDeviceEvent)
* SDL_JOYDEVICEREMOVED (SDL_JoyDeviceEvent)
* SDL_CONTROLLERAXISMOTION (SDL_ControllerAxisEvent)
* SDL_CONTROLLERBUTTONDOWN (SDL_ControllerButtonEvent)
* SDL_CONTROLLERBUTTONUP (SDL_ControllerButtonEvent)
* SDL_CONTROLLERDEVICEADDED (SDL_ControllerDeviceEvent)
* SDL_CONTROLLERDEVICEREMOVED (SDL_ControllerDeviceEvent)
* SDL_CONTROLLERDEVICEREMAPPED (SDL_ControllerDeviceEvent)
* SDL_FINGERDOWN (SDL_TouchFingerEvent)
* SDL_FINGERUP (SDL_TouchFingerEvent)
* SDL_FINGERMOTION (SDL_TouchFingerEvent)
* SDL_DOLLARGESTURE (SDL_DollarGestureEvent)
* SDL_DOLLARRECORD (SDL_DollarGestureEvent)
* SDL_MULTIGESTURE (SDL_MultiGestureEvent)
* SDL_CLIPBOARDUPDATE
* SDL_DROPFILE (SDL_DropEvent)
* SDL_AUDIODEVICEADDED (SDL_AudioDeviceEvent)
* SDL_AUDIODEVICEREMOVED (SDL_AudioDeviceEvent)
* SDL_RENDER_TARGETS_RESET
* SDL_RENDER_DEVICE_RESET
* User defined events, from SDL_USEREVENT to SDL_LASTEVENT (SDL_UserEvent)
* We currently do not handle the SDL_MouseMotionEvent.state value
* We currently do not handle the SDL_MouseWheelEvent.direction value (SDL >= 2.0.4, unreleased yet)
* We need to implement the following functions:
* SDL_PumpEvents()
* SDL_PeepEvents()
* SDL_HasEvent()
* SDL_HasEvents()
* SDL_FlushEvent()
* SDL_FlushEvents()
* SDL_WaitEvent()
* SDL_WaitEventTimeout()
* SDL_PushEvent()
* SDL_SetEventFilter()
* SDL_GetEventFilter()
* SDL_AddEventWatch()
* SDL_DelEventWatch()
* SDL_FilterEvents()
* SDL_EventState()
* SDL_RegisterEvents()

* http://hg.libsdl.org/SDL/file/default/include/SDL_keyboard.h
* We need to implement everything.

* http://hg.libsdl.org/SDL/file/default/include/SDL_keycode.h
* We probably should make it easy to identify keycodes and scancodes.

* http://hg.libsdl.org/SDL/file/default/include/SDL_scancode.h
* We probably should make it easy to identify keycodes and scancodes.

* http://hg.libsdl.org/SDL/file/default/include/SDL_mouse.h
* We need to implement everything.

* http://hg.libsdl.org/SDL/file/default/include/SDL_joystick.h
* We need to implement everything.

* http://hg.libsdl.org/SDL/file/default/include/SDL_gamecontroller.h
* We need to implement everything.

* http://hg.libsdl.org/SDL/file/default/include/SDL_haptic.h
* We need to implement everything.

* http://hg.libsdl.org/SDL/file/default/include/SDL_audio.h
* We need to implement everything.
* We might want to implement SDL_mixer first.

* http://hg.libsdl.org/SDL/file/default/include/SDL_thread.h
* We don't really need this for Erlang, do we?

* http://hg.libsdl.org/SDL/file/default/include/SDL_mutex.h
* We don't really need this for Erlang, do we?

* http://hg.libsdl.org/SDL/file/default/include/SDL_atomic.h
* We don't really need this for Erlang, do we?

* http://hg.libsdl.org/SDL/file/default/include/SDL_timer.h
* We need to implement everything.
* It's not the most useful to have, but doesn't hurt to have it.

* http://hg.libsdl.org/SDL/file/default/include/SDL_rwops.h
* We need to implement everything.
* It's currently unclear if and how this should be implemented.

* http://hg.libsdl.org/SDL/file/default/include/SDL_loadso.h
* We don't really need this for Erlang, do we?

* http://hg.libsdl.org/SDL/file/default/include/SDL_platform.h
* We need to implement the one function in there. Can always be useful.

* http://hg.libsdl.org/SDL/file/default/include/SDL_cpuinfo.h
* The function SDL_HasAVX2() needs to be implemented. (SDL >= 2.0.4, unreleased yet)

* http://hg.libsdl.org/SDL/file/default/include/SDL_endian.h
* We need to implement everything.
* It's currently unclear if and how this should be implemented.

* http://hg.libsdl.org/SDL/file/default/include/SDL_bits.h
* We need to implement everything.
* It's currently unclear if and how this should be implemented.

* http://hg.libsdl.org/SDL/file/default/include/SDL_system.h
* We need to implement everything.
* It's currently unclear if and how this should be implemented.

* http://hg.libsdl.org/SDL/file/default/include/SDL_stdinc.h
* Nothing except support for SDL_bool was implemented.
* There might be useful bits and pieces in there, in particular the math or iconv functions.

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