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@nikich340 nikich340 released this 29 Aug 15:16
· 2 commits to main since this release

Usage: download .zip files and unpack in any folder. Launch W3MayaAnimUtil.exe.
Open GeraltLambertShani_RootMotion.mb in Maya 2020.
Drop W3AnimUtils_shelves.mel into Maya viewport to install my script shelves on current tab. Any problems with Ding's plugin: try python2 option for Maya (not my problem and not my solution, just info for a case),
Video HowTo (demonstrates usage of the program, though a bit old): [Witcher 3][ANIMATIONS] HOWTO: Editing motionExtraction + retargeting in MAYA

Tool updates:

  1. GUI remake - nice compact tabs, style option.
  2. General anim editor: setting correct duration option now affects motionExtraction if it hasn't already less duration than animation.
  3. Anim events editor: full support for the most useable anim events and var types (including StringAnsi array, SEnumVariant, CPreAttackData) editing.

Maya stuff (scene) - all the same: Now scene contains 3 actors colored with textures! Geralt + 2 swords attached; Lambert; Shani + 2 swords attached. Their meshes are grouped and can be easily hidden in Outliner. To set up textures download them (link below), unpack and make Repath to this folder with "search in subdirs" option in Maya->Windows->General Editors->File path editor.

W3MayaAnimUtil v2.2 win64
Maya scene files
Maya texture files