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xstudio

graphics engine type of thing for experimentation/classes

  • vulkan-based, c++20
  • skeletal animation in skel(.hpp/.cpp), cloth sim, sph fluid sim in sim(.hpp/.cpp)
  • WIP gpu scripting language in script/script(.hpp/.cpp)

(I was never really able to get the fluid particle sim working, for some reason it just looks a little off)

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