A bunch of additional things for Amplify Shader Editor.
- HANDY new shader functions
- more SNAZZY example graphs
- COOL extra nodes
Tested in Unity 2019.1.0f2 and ASE v1.6.7. Make sure you already have ASE installed in your project otherwise you will probably get materials with missing textures!
MIT License, do whatever you want.
Having extra examples and resources scattered among the different discord channels and the forums makes it hard to find what you're looking for sometimes, so having it all in one nice (searchable) place seems handy.
Anyone is welcome to add their resources to this repo. All creators are credited in the readme file associated with their contribution. Right now it's just lazily curated by me (DMeville)
This should probably be turned into a wiki at some point.
Video: https://youtu.be/VT9uNvUh_XU (with new clouds)
Includes Shader Function: RotateCubemap2D
No more ghosting refractions around objects above the water surface. Also includes planar reflections on the surface!
Snow Sparkles - by DMeville
Voronoi Noise - by DMeville
Simple Noise - by DMeville
JinToon - by jinseiisla
2D Glitch - by The C.reator
Radial Shear - by The C.reator
Radial Gradient - by DMeville
From the tutorial here: http://www.ronja-tutorials.com/2018/10/13/baking_shaders.html Very useful to bake noise shaders to textures. Or combine masks into RGBA channels. Or anything else you can think of!