update to Godot 4.3 #108
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name: 🛠️ Builds | |
on: | |
push: | |
pull_request: | |
workflow_dispatch: | |
jobs: | |
build: | |
runs-on: ${{ matrix.runner }} | |
name: ${{ matrix.name }} | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
- identifier: linux-debug | |
name: Linux Debug | |
runner: ubuntu-20.04 | |
target: template_debug | |
platform: linux | |
arch: x86_64 | |
- identifier: linux-release | |
name: Linux Release | |
runner: ubuntu-20.04 | |
target: template_release | |
platform: linux | |
arch: x86_64 | |
- identifier: windows-debug | |
name: Windows Debug | |
runner: ubuntu-20.04 | |
target: template_debug | |
platform: windows | |
arch: x86_64 | |
- identifier: windows-release | |
name: Windows Release | |
runner: ubuntu-20.04 | |
target: template_release | |
platform: windows | |
arch: x86_64 | |
- identifier: android-release | |
name: Android Release | |
runner: ubuntu-20.04 | |
target: template_release | |
platform: android | |
arch: arm64 | |
steps: | |
- name: (Windows) Install mingw64 | |
if: ${{ startsWith(matrix.identifier, 'windows-') }} | |
shell: sh | |
run: | | |
sudo apt-get install mingw-w64 | |
sudo update-alternatives --set x86_64-w64-mingw32-gcc /usr/bin/x86_64-w64-mingw32-gcc-posix | |
sudo update-alternatives --set x86_64-w64-mingw32-g++ /usr/bin/x86_64-w64-mingw32-g++-posix | |
- name: (Android) Install JDK 17 | |
if: ${{ startsWith(matrix.identifier, 'android-') }} | |
uses: actions/setup-java@v3 | |
with: | |
java-version: 17 | |
distribution: temurin | |
- name: (Android) Install Android SDK | |
if: ${{ startsWith(matrix.identifier, 'android-') }} | |
uses: android-actions/setup-android@v3 | |
# From Godot docs, might not be necessary. | |
#- name: (Android) Install Android Tools | |
# if: ${{ startsWith(matrix.identifier, 'android-') }} | |
# shell: sh | |
# run: | | |
# "$ANDROID_SDK_ROOT"/cmdline-tools/latest/bin/sdkmanager --sdk_root="$ANDROID_SDK_ROOT" "platform-tools" "build-tools;30.0.3" "platforms;android-29" "cmdline-tools;latest" "cmake;3.10.2.4988404" | |
- name: (Android) Install NDK r23c | |
if: ${{ matrix.platform == 'android' }} | |
uses: nttld/setup-ndk@v1 | |
with: | |
ndk-version: r23c | |
link-to-sdk: true | |
- name: Install Python | |
uses: actions/setup-python@v2 | |
- name: Install SCons | |
shell: bash | |
run: | | |
python -c "import sys; print(sys.version)" | |
python -m pip install scons | |
scons --version | |
- name: Checkout project | |
uses: actions/checkout@v2 | |
with: | |
submodules: recursive | |
# TODO: Cache doesn't work yet. SCons rebuilds the objects even if they already exist. Could be caused by modification dates or extension_api.json. | |
# fetch-depth: 0 May be needed for cache. See: <https://github.com/actions/checkout/issues/468>. | |
# - name: Set up SCons cache | |
# uses: actions/cache@v3 | |
# with: | |
# path: | | |
# ${{ github.workspace }}/.scons-cache/ | |
# ${{ github.workspace }}/**/.sconsign.dblite | |
# ${{ github.workspace }}/godot-cpp/gen/ | |
# key: ${{ matrix.identifier }}-${{ github.ref }}-${{ github.sha }} | |
# restore-keys: | | |
# ${{ matrix.identifier }}-${{ github.ref }}-${{ github.sha }} | |
# ${{ matrix.identifier }}-${{ github.ref }} | |
# ${{ matrix.identifier }} | |
- name: Compile extension | |
shell: sh | |
# env: | |
# SCONS_CACHE: '${{ github.workspace }}/.scons-cache/' | |
# SCONS_CACHE_LIMIT: 8192 | |
run: | | |
scons target='${{ matrix.target }}' platform='${{ matrix.platform }}' arch='${{ matrix.arch }}' -j2 | |
ls -l project/addons/*/bin/ | |
- name: Copy extra files to addon | |
shell: sh | |
run: | | |
for addon in ${{ github.workspace }}/project/addons/*/; do | |
cp --no-clobber '${{ github.workspace }}/README.md' '${{ github.workspace }}/LICENSE' "$addon" | |
done | |
- name: Upload artifact | |
uses: actions/upload-artifact@v2 | |
with: | |
name: ${{ github.event.repository.name }} | |
path: | | |
${{ github.workspace }}/project/ |