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MegaMech committed Apr 17, 2024
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178 changes: 89 additions & 89 deletions ____osSiDeviceBusy_8c_ad812ec86e9d0b5929797407de1b3ecbc_icgraph.map

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712 changes: 356 additions & 356 deletions ____osSiDeviceBusy_8c_ad812ec86e9d0b5929797407de1b3ecbc_icgraph_org.svg
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178 changes: 89 additions & 89 deletions ____osSiRawStartDma_8c_a469384eba4ccec319dbec8745f22bd2f_icgraph.map

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712 changes: 356 additions & 356 deletions ____osSiRawStartDma_8c_a469384eba4ccec319dbec8745f22bd2f_icgraph_org.svg
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2 changes: 1 addition & 1 deletion actors_8c.html
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Expand Up @@ -1565,7 +1565,7 @@ <h2 class="memtitle"><span class="permalink"><a href="#a244363eb20e950ed94944be1
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>Is this making the shell spin? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>Is this making the shell spin? </dd></dl>
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2 changes: 1 addition & 1 deletion asm_funcs.svg
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93 changes: 48 additions & 45 deletions blue__and__red__shells_2update_8inc_8c_source.html

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12 changes: 6 additions & 6 deletions bug.html
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<div class="contents">
<div class="textblock"><dl class="reflist">
<dt>Global <a class="el" href="crash__screen_8c.html#affae45bedac61b2d5c4e3f57283ba099">crash_screen_draw_info</a> (u16 *framebuffer, OSThread *thread)</dt>
<dd><a class="anchor" id="_bug000007"></a>if this check fails, the ra register is printed a second time. </dd>
<dd><a class="anchor" id="_bug000008"></a>if this check fails, the ra register is printed a second time. </dd>
<dt>Global <a class="el" href="defines_8h.html#ac80a3592e72fd96b772ee47a7d8e0d0a">DEBUG_MODE</a> </dt>
<dd><a class="anchor" id="_bug000014"></a>This looks like it should work at any point in the race. </dd>
<dt>Global <a class="el" href="code__80005FD0_8c.html#a61da9c57e00b21e4a075bf9d41b932a1">func_8001969C</a> (UNUSED s32 playerId, UNUSED f32 arg1, s32 cameraId, UNUSED s16 pathIndex)</dt>
<dd><a class="anchor" id="_bug000008"></a>Adding an (f32) cast changes asm, why? </dd>
<dd><a class="anchor" id="_bug000007"></a>Adding an (f32) cast changes asm, why? </dd>
<dt>Global <a class="el" href="heap_8h.html#ab4f80aff560307d96b2c40b5c0ed82f8">func_800B9BE4</a> (f32, f32, u16 *)</dt>
<dd><a class="anchor" id="_bug000001"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
<dt>Global <a class="el" href="load_8h.html#ab3527402c5b0ba729e379fb33e802291">func_800BB388</a> (s32 bankId, s32 instId, s32 arg2)</dt>
<dd><a class="anchor" id="_bug000003"></a>missing return </dd>
<dd><a class="anchor" id="_bug000002"></a>missing return </dd>
<dt>Global <a class="el" href="collision_8h.html#aeaac8b2a46cdaa9b6a70aa764bf92ffd">func_802AF314</a> (void)</dt>
<dd><a class="anchor" id="_bug000013"></a>possibly bug. Allocate memory but not increment the pointer. This is bad, dumb code, and more importantly it's bad dumb code that doesn't make any sense here. It is incremented after this function completes using a different variable. Not good. </dd>
<dt>Global <a class="el" href="seqplayer_8h.html#a96fd2718691a0e1c86de13d55670a8b1">init_sequence_players</a> (void)</dt>
<dd><a class="anchor" id="_bug000006"></a>Size of wrong array. Zeroes out second half of gSequenceChannels[0], all of gSequenceChannels[1..31], and part of gSequenceLayers[0]. However, this is only called at startup, so it's harmless. </dd>
<dt>Global <a class="el" href="code__80281780_8h.html#af227cfd0f1fd3d6adbe9a29ad59b4dc8">load_ceremony_cutscene</a> (void)</dt>
<dd><a class="anchor" id="_bug000009"></a>these segmented addresses need to be symbols for mobility </dd>
<dt>Global <a class="el" href="load_8h.html#a2481529a2e9892b5e55865a80299c48b">load_sequence_internal</a> (u32, u32, s32)</dt>
<dd><a class="anchor" id="_bug000005"></a>This should set the last bank (i.e. the first in the JSON) as default, not the missing one. This code path never gets taken, though &ndash; all sequence loading is synchronous. </dd>
<dd><a class="anchor" id="_bug000004"></a>This should set the last bank (i.e. the first in the JSON) as default, not the missing one. This code path never gets taken, though &ndash; all sequence loading is synchronous. </dd>
<dt>Global <a class="el" href="podium__ceremony__actors_8h.html#a186674a03da1d9fce04a3211d6f4ec4d">new_actor</a> (<a class="el" href="structActorInitParams.html">ActorInitParams</a> *)</dt>
<dd><p class="startdd"><a class="anchor" id="_bug000010"></a>No null check. </p>
<p class="enddd"><a class="anchor" id="_bug000011"></a> </p>
</dd>
<dt>Global <a class="el" href="playback_8h.html#a281646ee32b4a0af33bcb1e95afd624e">note_set_vel_pan_reverb</a> (struct <a class="el" href="structNote.html">Note</a> *note, f32 velocity, u8 pan, u8 reverbVol)</dt>
<dd><a class="anchor" id="_bug000002"></a>for the change to UQ0.7, the if statement should also have been changed accordingly </dd>
<dd><a class="anchor" id="_bug000005"></a>for the change to UQ0.7, the if statement should also have been changed accordingly </dd>
<dt>Global <a class="el" href="load_8h.html#a9c1bfb29806b05fc3a700184dcac6880">preload_sequence</a> (u32, u8)</dt>
<dd><a class="anchor" id="_bug000004"></a>should be IS_SEQ_LOAD_COMPLETE </dd>
<dd><a class="anchor" id="_bug000003"></a>should be IS_SEQ_LOAD_COMPLETE </dd>
<dt>Global <a class="el" href="main_8h.html#ad0625ed56ac663d3ec7ae8f1ba50c735">update_gamestate</a> (void)</dt>
<dd><a class="anchor" id="_bug000012"></a>Reloading this segment makes <a class="el" href="math__util_8c.html#a062850863585005ad1d0a75d9ff70693">random_u16()</a> deterministic for player spawn order. In laymens terms, <a class="el" href="math__util_8c.html#a062850863585005ad1d0a75d9ff70693">random_u16()</a> outputs the same value every time. </dd>
</dl>
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6 changes: 3 additions & 3 deletions ceremony__and__credits_8c.html
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000009">Todo</a></b></dt><dd>Cast to normal <a class="el" href="structCamera.html">Camera</a>? Or from <a class="el" href="structCinematicCamera.html">CinematicCamera</a>? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>Cast to normal <a class="el" href="structCamera.html">Camera</a>? Or from <a class="el" href="structCinematicCamera.html">CinematicCamera</a>? </dd></dl>
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000010">Todo</a></b></dt><dd>Does this match as a return of s8? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000013">Todo</a></b></dt><dd>Does this match as a return of s8? </dd></dl>
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Expand Down Expand Up @@ -2367,7 +2367,7 @@ <h2 class="memtitle"><span class="permalink"><a href="#a3ee3d3f58b120605ccfac876
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>What does this even do? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000014">Todo</a></b></dt><dd>What does this even do? </dd></dl>
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4 changes: 2 additions & 2 deletions ceremony__and__credits_8h.html
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Expand Up @@ -960,7 +960,7 @@ <h2 class="memtitle"><span class="permalink"><a href="#ae18e22cbc81270341ae4191c
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000009">Todo</a></b></dt><dd>Cast to normal <a class="el" href="structCamera.html">Camera</a>? Or from <a class="el" href="structCinematicCamera.html">CinematicCamera</a>? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>Cast to normal <a class="el" href="structCamera.html">Camera</a>? Or from <a class="el" href="structCinematicCamera.html">CinematicCamera</a>? </dd></dl>
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>What does this even do? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000014">Todo</a></b></dt><dd>What does this even do? </dd></dl>
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4 changes: 2 additions & 2 deletions choco__mountain_2course__offsets_8c.html
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<div class="line"> {<a class="code hl_variable" href="#a404ec2741b7c3709b6ede853a8c4e5e1">gTexture64647C</a>, 0x0829, 0x1000, 0x0},</div>
<div class="line"> {<a class="code hl_variable" href="#aea7ede72d602efb428de9e945ae70e6b">gTexture647F4C</a>, 0x05BC, 0x1000, 0x0},</div>
<div class="line"> {<a class="code hl_variable" href="banshee__boardwalk_2course__offsets_8c.html#ac7ca4c3ac4d584873ae260853e373654">gTexture64FBF4</a>, 0x0274, 0x0800, 0x0},</div>
<div class="line"> {<a class="code hl_variable" href="bowsers__castle_2course__offsets_8c.html#ae81abbf79b3e639da2002586ce865170">gTexture653DB0</a>, 0x06AE, 0x0800, 0x0},</div>
<div class="line"> {<a class="code hl_variable" href="#ae81abbf79b3e639da2002586ce865170">gTexture653DB0</a>, 0x06AE, 0x0800, 0x0},</div>
<div class="line"> {<a class="code hl_variable" href="#a4ff0418e0be7ab11c626c687c4d9ec87">gTexture652B54</a>, 0x0606, 0x0800, 0x0},</div>
<div class="line"> {<a class="code hl_variable" href="#a0bc1cb02f63d67f5a875210158c523f4">gTexture65315C</a>, 0x04A9, 0x0800, 0x0},</div>
<div class="line"> {<a class="code hl_variable" href="#a81882c41e52b44b35ce97a29db9101bc">gTexture6684F8</a>, 0x010D, 0x0800, 0x0},</div>
Expand All @@ -211,7 +211,6 @@ <h2 class="memtitle"><span class="permalink"><a href="#ad08af67ec7c26645b2e684a5
<div class="line"> {0x00000000, 0x0000, 0x0000, 0x0},</div>
<div class="line">}</div>
<div class="ttc" id="abanshee__boardwalk_2course__offsets_8c_html_ac7ca4c3ac4d584873ae260853e373654"><div class="ttname"><a href="banshee__boardwalk_2course__offsets_8c.html#ac7ca4c3ac4d584873ae260853e373654">gTexture64FBF4</a></div><div class="ttdeci">u8 gTexture64FBF4[]</div></div>
<div class="ttc" id="abowsers__castle_2course__offsets_8c_html_ae81abbf79b3e639da2002586ce865170"><div class="ttname"><a href="bowsers__castle_2course__offsets_8c.html#ae81abbf79b3e639da2002586ce865170">gTexture653DB0</a></div><div class="ttdeci">u8 gTexture653DB0[]</div></div>
<div class="ttc" id="achoco__mountain_2course__offsets_8c_html_a091bb2e158a6d4c4ec86e060f96a104f"><div class="ttname"><a href="#a091bb2e158a6d4c4ec86e060f96a104f">gTexture67B864</a></div><div class="ttdeci">u8 gTexture67B864[]</div></div>
<div class="ttc" id="achoco__mountain_2course__offsets_8c_html_a0bc1cb02f63d67f5a875210158c523f4"><div class="ttname"><a href="#a0bc1cb02f63d67f5a875210158c523f4">gTexture65315C</a></div><div class="ttdeci">u8 gTexture65315C[]</div></div>
<div class="ttc" id="achoco__mountain_2course__offsets_8c_html_a13bd8380e0fcbdb119e9fca231645c92"><div class="ttname"><a href="#a13bd8380e0fcbdb119e9fca231645c92">gTexture679C04</a></div><div class="ttdeci">u8 gTexture679C04[]</div></div>
Expand All @@ -227,6 +226,7 @@ <h2 class="memtitle"><span class="permalink"><a href="#ad08af67ec7c26645b2e684a5
<div class="ttc" id="achoco__mountain_2course__offsets_8c_html_ab1d6b5f27b33097b1b83009394a91d05"><div class="ttname"><a href="#ab1d6b5f27b33097b1b83009394a91d05">gTexture64619C</a></div><div class="ttdeci">u8 gTexture64619C[]</div></div>
<div class="ttc" id="achoco__mountain_2course__offsets_8c_html_ad2bda480c763060e50ddf75818f83ac7"><div class="ttname"><a href="#ad2bda480c763060e50ddf75818f83ac7">gTextureSignBackside</a></div><div class="ttdeci">u8 gTextureSignBackside[]</div></div>
<div class="ttc" id="achoco__mountain_2course__offsets_8c_html_ae48b4f383096c6575ea8a9da500c6c37"><div class="ttname"><a href="#ae48b4f383096c6575ea8a9da500c6c37">gTexture6774D8</a></div><div class="ttdeci">u8 gTexture6774D8[]</div></div>
<div class="ttc" id="achoco__mountain_2course__offsets_8c_html_ae81abbf79b3e639da2002586ce865170"><div class="ttname"><a href="#ae81abbf79b3e639da2002586ce865170">gTexture653DB0</a></div><div class="ttdeci">u8 gTexture653DB0[]</div></div>
<div class="ttc" id="achoco__mountain_2course__offsets_8c_html_ae9f830c83bdc8189b4eb1bd2331cf4cb"><div class="ttname"><a href="#ae9f830c83bdc8189b4eb1bd2331cf4cb">gTextureSignFallingRocks</a></div><div class="ttdeci">u8 gTextureSignFallingRocks[]</div></div>
<div class="ttc" id="achoco__mountain_2course__offsets_8c_html_aea7ede72d602efb428de9e945ae70e6b"><div class="ttname"><a href="#aea7ede72d602efb428de9e945ae70e6b">gTexture647F4C</a></div><div class="ttdeci">u8 gTexture647F4C[]</div></div>
<div class="ttc" id="achoco__mountain_2course__offsets_8c_html_aeefac97f83ded70a38f2330c2ad35c34"><div class="ttname"><a href="#aeefac97f83ded70a38f2330c2ad35c34">gTexture67DC20</a></div><div class="ttdeci">u8 gTexture67DC20[]</div></div>
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2 changes: 1 addition & 1 deletion code__80005FD0_8c.html
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</table>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000008">Bug</a></b></dt><dd>Adding an (f32) cast changes asm, why? </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000007">Bug</a></b></dt><dd>Adding an (f32) cast changes asm, why? </dd></dl>
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</tr>
</table>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000013">Todo</a></b></dt><dd>These sizes need to be <a class="el" href="code__800029B0_8c.html#a1b0406ea3ec906cf85496afbfe00e23e">sizeof()</a> for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000010">Todo</a></b></dt><dd>These sizes need to be <a class="el" href="code__800029B0_8c.html#a1b0406ea3ec906cf85496afbfe00e23e">sizeof()</a> for shiftability if possible </dd></dl>
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</table>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000009">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>

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