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Halve ball catcher sound volume (#51)
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mwpenny committed Apr 1, 2024
1 parent e81fa6f commit 618f147
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/scene/ball_catcher.c
Original file line number Diff line number Diff line change
Expand Up @@ -107,7 +107,7 @@ void ballCatcherCheckBalls(struct BallCatcher* catcher, struct BallLauncher* bal
}

catcher->caughtBall = &launcher->currentBall;
soundPlayerPlay(soundsBallCatcher, 5.0f, 1.0f, &catcher->rigidBody.transform.position, &catcher->rigidBody.velocity, SoundTypeAll);
soundPlayerPlay(soundsBallCatcher, 2.5f, 1.0f, &catcher->rigidBody.transform.position, &catcher->rigidBody.velocity, SoundTypeAll);
ballMarkCaught(catcher->caughtBall);
skAnimatorRunClip(&catcher->animator, dynamicAssetClip(PROPS_COMBINE_BALL_CATCHER_DYNAMIC_ANIMATED_MODEL, PROPS_COMBINE_BALL_CATCHER_ARMATURE_CATCH_CLIP_INDEX), 0.0f, 0);
}
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