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play (freeroam gamemode): added 'internetradio' to startup, improved …
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…meta.xml defaults and clarified desc
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Dutchman101 authored Jun 11, 2024
1 parent 74b4413 commit 9f4f8a3
Showing 1 changed file with 5 additions and 4 deletions.
9 changes: 5 additions & 4 deletions [gamemodes]/[play]/play/meta.xml
Original file line number Diff line number Diff line change
@@ -1,14 +1,15 @@
<meta>
<info author="BrophY" description="A playtest/freeroam mode" version="2.0" type="gamemode"/>
<info author="MTA contributors (github.com/multitheftauto/mtasa-resources)" description="Launches a basic freeroam mode, together with basic map and extra handling" version="2.0" type="gamemode"/>
<include resource="freeroam"/>
<include resource="internetradio"/>
<script src="play_config.lua" type="server"/>
<script src="play_players.lua" type="server"/>
<script src="play_vehicles.lua" type="server"/>
<script src="play.lua" type="server"/>

<settings>
<setting name="*playerRespawnTime" value="[4000]" friendlyname="Player respawn time" desc="Player respawn time after dying in milliseconds. Anything below 0 is auto-set to 0"/>
<setting name="*vehicleRespawnTime" value="[60000]" friendlyname="Vehicle respawn time" group="Spawnpoint vehicles" desc="Vehicle respawn time after it is taken. Anything below 0 is auto-set to 0"/>
<setting name="*playerRespawnTime" value="[3000]" friendlyname="Player respawn time" desc="Player respawn time after dying in milliseconds. Anything below 0 is auto-set to 0"/>
<setting name="*vehicleRespawnTime" value="[35000]" friendlyname="Vehicle respawn time" group="Spawnpoint vehicles" desc="Vehicle respawn time after it is taken. Anything below 0 is auto-set to 0"/>
<setting name="*vehicleExpireTime" value="[600000]" friendlyname="Vehicle expire time" group="Spawnpoint vehicles" desc="Vehicle disappear time after abandoned, timer resets if any player re-enters the vehicle. Anything below 0 is auto-set to 0"/>
</settings>
</meta>
</meta>

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