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# Dialogs | ||
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## Description | ||
Create and manage dialogs with callbacks. | ||
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## Pictures | ||
![img](https://i.imgur.com/yawOkA6.png) | ||
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## Functions | ||
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### MessageBeep | ||
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**Description**<br> | ||
This function plays a sound from the **messageSounds** table. | ||
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**Syntax** | ||
```lua | ||
messageBeep( string soundType, [ int soundVolume ] ) | ||
``` | ||
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**Example** | ||
> This example plays an info sound with the default volume (1) | ||
```lua | ||
messageBeep("INFO") | ||
``` | ||
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<br> | ||
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> This example plays a question sound with specified volume (0.5) | ||
```lua | ||
messageBeep("QUESTION", 0.5) | ||
``` | ||
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**Arguments** | ||
> - soundType: A string specifying the sound data, which is in the **messageSounds** table. | ||
> - soundVolume: An integer between 1 and 0 that specifies the volume. (optional) | ||
<br> | ||
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**Returns**<br> | ||
Returns the sound element. | ||
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### MessageBox | ||
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**Description**<br> | ||
This function creates a dialog box with a callback function. | ||
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**Syntax** | ||
```lua | ||
messageBox( string messageTitle, string messageContent, function messageCallback, [ string messageIcon, string messageButton, int messageButtonDefault, string messageSound, int messageSoundVolume] ) | ||
``` | ||
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**Example** | ||
> This example creates a dialog containing an information. | ||
```lua | ||
messageBox("Welcome", "Multi Theft Auto provides the best online Grand Theft Auto experience there is.", | ||
function(callbackResult) | ||
if callbackResult == "OK" then | ||
print("Read") | ||
end | ||
end, | ||
"INFO", "OK") | ||
``` | ||
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<br> | ||
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> This example creates a dialog containing a question. | ||
```lua | ||
messageBox("Save", "Are you sure you want to save your changes? This action will overwrite your previous saves.", | ||
function(callbackResult) | ||
if callbackResult == "YES" then | ||
print("Save") | ||
elseif callbackResult == "NO" then | ||
print("Undo") | ||
else | ||
print("Cancel") | ||
end | ||
end, | ||
"QUESTION", "YESNOCANCEL") | ||
``` | ||
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<br> | ||
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> This example creates a dialog containing a warning. | ||
```lua | ||
messageBox("Mismatch", "The selected file does not exist. Would you like to try the download again?", | ||
function(callbackResult) | ||
if callbackResult == "ABORT" then | ||
print("Abort") | ||
elseif callbackResult == "RETRY" then | ||
print("Retry") | ||
else | ||
print("Ignore") | ||
end | ||
end, | ||
"WARNING", "ABORTRETRYIGNORE") | ||
``` | ||
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<br> | ||
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> This example creates a dialog containing an error. | ||
```lua | ||
messageBox("Your wallet is empty", "You do not have enough money to purchase the selected vehicle.", | ||
function(callbackResult) | ||
if callbackResult == "Ok" then | ||
print("Read") | ||
end | ||
end, | ||
"ERROR", "OK") | ||
``` | ||
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**Arguments** | ||
> - messageTitle: A string specifing the title of the message (note that it will be always uppercase) | ||
> - messageContent: A string specifing the content of the message | ||
> - messageCallback: A function that is called when the user presses a button. Use the callbackResult parameter to register the result. | ||
> - messageIcon: A string specifing the icon of the message, which is in the **messageIcons** table. | ||
> - messageButton: A string specifing the button(s) of the message, which is in the **messageButtons** table. | ||
> - messageButtonDefault: An integer specifing the default button (note that it will receive a bolder font) | ||
> - messageSound: A string specifing the sound of the message, which is in the **messageSounds** table. | ||
> - messageSoundVolume: An integer between 1 and 0 specifing the volume of the sound. | ||
<br> | ||
**Returns**<br> | ||
This function does not contain returns because it uses a callback function. | ||
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### MessageBoxEx | ||
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**Description**<br> | ||
This function creates a dialog box without a callback function. | ||
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**Syntax** | ||
```lua | ||
messageBoxEx( string messageTitle, string messageContent, [ string messageIcon, string messageButton, int messageButtonDefault, string messageSound, int messageSoundVolume] ) | ||
``` | ||
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**Example** | ||
> This example creates a dialog containing an information. | ||
```lua | ||
local buttonOK = messageBoxEx("Welcome", "Multi Theft Auto provides the best online Grand Theft Auto experience there is.", "INFO", "OK") | ||
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addEventHandler("onClientGUIClick", buttonOK, | ||
function() | ||
print("Read") | ||
end | ||
) | ||
``` | ||
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<br> | ||
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> This example creates a dialog containing a question. | ||
```lua | ||
local buttonYes, buttonNo, buttonCancel = messageBoxEx("Save", "Are you sure you want to save your changes? This action will overwrite your previous saves.", "QUESTION", "YESNOCANCEL") | ||
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addEventHandler("onClientGUIClick", buttonYes, | ||
function() | ||
print("Save") | ||
end | ||
) | ||
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addEventHandler("onClientGUIClick", buttonNo, | ||
function() | ||
print("Undo") | ||
end | ||
) | ||
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addEventHandler("onClientGUIClick", buttonCancel, | ||
function() | ||
print("Cancel") | ||
end | ||
) | ||
``` | ||
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<br> | ||
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> This example creates a dialog containing a warning. | ||
```lua | ||
local buttonAbort, buttonRetry, buttonIgnore = messageBoxEx("Save", "Are you sure you want to save your changes? This action will overwrite your previous saves.", "QUESTION", "YESNOCANCEL") | ||
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addEventHandler("onClientGUIClick", buttonAbort, | ||
function() | ||
print("Abort") | ||
end | ||
) | ||
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addEventHandler("onClientGUIClick", buttonRetry, | ||
function() | ||
print("Retry") | ||
end | ||
) | ||
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addEventHandler("onClientGUIClick", buttonIgnore, | ||
function() | ||
print("Ignore") | ||
end | ||
) | ||
``` | ||
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<br> | ||
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> This example creates a dialog containing an error. | ||
```lua | ||
local buttonOK = messageBoxEx("Your wallet is empty", "You do not have enough money to purchase the selected vehicle.", "ERROR", "OK") | ||
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addEventHandler("onClientGUIClick", buttonOK, | ||
function() | ||
print("Read") | ||
end | ||
) | ||
``` | ||
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**Arguments** | ||
> - messageTitle: A string specifing the title of the message (note that it will be always uppercase) | ||
> - messageContent: A string specifing the content of the message | ||
> - messageIcon: A string specifing the icon of the message, which is in the **messageIcons** table. | ||
> - messageButton: A string specifing the button(s) of the message, which is in the **messageButtons** table. | ||
> - messageButtonDefault: An integer specifing the default button (note that it will receive a bolder font) | ||
> - messageSound: A string specifing the sound of the message, which is in the **messageSounds** table. | ||
> - messageSoundVolume: An integer between 1 and 0 specifing the volume of the sound. | ||
<br> | ||
**Returns**<br> | ||
Returns as many buttons in order as specified in the messageButton argument. |