This extension adds three panels to pixelorama:
"Assembled Frame" - Displays a selected frame
"Assembled Animation" - Displays a selected animation
"FFT Settings" - Shows settings for the extension
When selecting a frame, the corresponding sections of the sprite sheet will be selected.
To use the extension, drag the .pck file into Pixelorama. Then go to Edit -> Preferences -> Extensions and select and enable FFTorama. Three new panels should appear on the left. They can be dragged to new locations within pixelorama.
- Animations only interpret the following opcodes:
- LoadFrameAndWait
- QueueSpriteAnim - Location of weapon and effect sheets are set in the settings panel
- LoadMFItem, UnloadMFItem, MFItemPosFBDU - Item to load is set in the settings panel
- Move operations
- SetLayerPriority
- SetFrameOffset
- FlipHorizontal
- Wait
- WaitForInput, WeaponSheatheCheck1, and WeaponSheatheCheck2 - These are interpreted as a fixed delay (in frames) set in the settings panel
- There may be alignment errors on frames that use rotation
- Does not handle transparency
- Looks up SP2 graphics in extended spritesheets or separate spritesheet - settings to use animation id, frame id, or hardcoded offsets based on animation id (for longer extended spritesheets)
- If a loaded custom file uses the same name as a vanilla file, the vanilla version will be overridden. To get the vanilla behavior back there are two options: a) change the name of (or delete) the corresponding file in User/AppData/Roaming/pixelorama/FFTorama. b) load in the vanilla file
- When exporting, the sprite should only use the first 16 colors in the palette. Formation sprite exports use the current assembled frame.
- Works with Pixelorama 1.0 or newer
https://github.com/Orama-Interactive/Pixelorama
https://orama-interactive.itch.io/pixelorama
https://www.oramainteractive.com/Pixelorama-Docs/