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A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.

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Awesome Game Boy Development Awesome

A curated list of awesome Game Boy (Color) Development resources, tools, docs, related projects and open-source ROMs. Inspired by the awesome list thing.

Contents

Intro

Disambiguation

Although this documentation is focused on the original (1989) Game Boy (DMG), the Game Boy Color (GBC) and Super Game Boy (SGB) are very similar systems, with few important distinctions, such as:

  • Different hardware specifications
  • Specific hardware and software features
  • Specific registers
  • Specific bugs and exploitable behaviours

If you aim to develop your software for SGB or GBC, or you want to know how it runs on the others system, you may want to take advantage and adapt to these differences, check for specific references to GBC/CGB and SGB in the documentation section.

Community

  • gbdev Discord Server
  • #gbdev on EFnet - IRC channel.
  • gbdev.gg8.se - This is basically the home of the gbdev scene. The wiki has a lot of articles from previous sites, tutorials and other documents about a lot of topics.
  • devrs.com/gb - Jeff Frohwein’s page, this the main reference for everything. Almost everything is archived here: code examples and working programs(ASM and C), complete documentation and various tools.

Documentation

Peripherals

Cartridges

Emulator Development

Open-source emulators

Software Development

Assemblers

  • rgbds - Assembler and linker package (a fork currently updated).
  • wla-dx - Yet Another GB-Z80/Z80/.. Multi Platform Cross Assembler Package.
  • gbasm - A JavaScript based compiler for Gameboy z80 assembly code.
  • tniASM - Macro Assembler.
  • Assembler - Assembler written in Swift.

Compilers

  • The Game Boy Developer's Kit (GBDK) - A set of tools that enable to develop programs for the Nintendo Game Boy system in C. Includes a set of libraries for the most common requirements and generates image files for use with a real Game Boy.
  • gbdk-osx - Patched GBDK 2.96a for the latest compilers on OS X.

Emulators

  • BGB - Powerful Game Boy emulator and debugger. Provides an accurate hardware emulation.
  • Gambatte - Open-source, cross-platform and accurate emulator for Game Boy and Game Boy Color.

Tools

  • ZGB - A little engine for creating games for the original Game Boy (expands gbdk, more info here).
  • DevSound - Sound driver embeddable in homebrews which supports pulse width manipulation, arpeggios, and multiple waveforms.
  • Carillon Player - Music Engine for Game Boy & Game Boy Color.
  • Game Boy Tile Data Generator - HTML5 / JS web application that will convert bitmap images to hexadecimal data appropriate for use in tile based graphical applications, specifically GB.
  • rgbds_textmate - Some syntax highlighting rules for coding in Z80 assembly as a Textmate language plugin. Works in Sublime Text 2 and 3. The syntax is particularly designed for rgbds and Game Boy-specific Z80 instructions.
  • Harry Mulder's GB Development - Some sources and home of Game Boy Tile Designer and Game Boy Map Builder tools.
  • GBT PLAYER - A music player library and converter kit for Game Boy that can be used with RGBDS.
  • ROM Header Utility - An online tool to inspect and modify a ROM's header data, including the logo.
  • gbcamextract - Extracts photos from Game Boy Camera saves.
  • GBExtended - C library extending gbdk.
  • GBZ80 to items - An online converter, translates gameboy assembly into Pokémon R/B/Y items (Source).
  • bmp2cgb - 8bpp bitmap converter for Gameboy Color development.
  • Vim syntax file for the Game Boy assembler RGBASM - Vim syntax highlighting for RGBDS assembly.
  • Vim syntax file for RGBDS - Another Vim syntax highlighting file for RGBDS assembly.
  • Notepad++ syntax file for RGBDS - Notepad++ syntax highlighting file for RGBDS assembly. Somewhat compatible with other syntaxes, such as WLA-DX.
  • gbdk-lib-extension - A small set of sources and tools for the Gameboy Development Kit by Michael Hope.
  • GB-convert - Gameboy tile conversion and map editor tool (converts to assembly).
  • cart-dumper - Gameboy Cartridge Dumper ROM.
  • Game Boy LCD sniffing - Sniff your Game Boy's LCD using a logic analyzer.
  • Dot Matrix Game Editor - An IDE for Game Boy programming in a C-like language called GBL, with many other features like tile and map extraction, WLA-DX assembly, and more.
  • brewtool - A collection of primitive editor/converter tools for making assets used with homebrew ROM development.

Programming Tutorials

ASM

Glitches and exploits

Timings

C

Old articles

This folder is an historical archive of old articles, FAQs and in general text documents about Game Boy development. These may be wrong or obsolete - they are archived for historical reasons.

Games

ASM

C

ROMs Disassembly

Related sites, posts and projects

  • ArduinoBoy - Serial communication (MIDI) from an Arduino to the Game Boy for music applications such as LittleSoundDJ, Nanoloop, and mGB.
  • papiGB - Game Boy Classic fully functional FPGA implementation from scratch.
  • fpgaboy - Implementation Nintendo's Game Boy console on an FPGA.
  • Piglet - A LUA-driven AI that plays classic Game Boy color games using experimentation. In active development.
  • The Game Boy Project - Provides a study on the hardware and detailed constructional information for the realisation of three 8-bit bidirectional parallel ports.
  • gbdk-n - Aims to update the gbdk libraries to be compatible with new versions of SDCC and provide helpers for building roms.
  • Wiz - A high-level assembly language for writing homebrew on retro console platforms (Game Boy, NES, Atari 2600, and more).
  • Gatesboy - Non-gaming purposes applications development.
  • pdroms.de Game Boy releases.
  • Game Boy Demospotting - A collection of demos.
  • Nintendo's fake logos - Every cartridge has to show the authentic logo to be considered valid and be run, but obviously some companies managed to exploit the check system.
  • Booting the Game Boy with a custom logo - Bypassing the Nintendo logo check.
  • GBDK Developers - Active blog about everything related to the scene. Including features, insights and interviews.
  • Ostrich - A Game Boy Sound System player written in Swift.
  • mGB - A Gameboy cartridge program that enables the Gameboy to act as a full MIDI supported sound module.
  • GBVisualizer - Demonstrating the use of two undocumented Gameboy Color registers, nicknamed PCM12 (FF76) and PCM34 (FF77), which can be used to read the current PCM amplitude of the 4 APU channels.
  • GBVideoPlayer - A technical demo demonstrating how the Gameboy LCD controller can be hacked to make a Gameboy Color play a full motion video in color, together with music.
  • ArduinoGameBoy - Arduino based Game Boy cartridge reader and writer.
  • gameboy-brainfuck - Implementation of a brainfuck interpreter.
  • gb-save-states - Patches to add save state support to Game Boy games when playing on the original hardware.
  • The Game Boy Archive - A library of Game Boy related software, hardware and literature. Aimed to mirror and preserve old and fragmented contributions from the last three decades.

About

Contribute

Take a look at Contribution Guidelines.

License

Licensed under GPLv3. See LICENSE for more information.

Special Thanks

Every contributor of this project, Jeff Frohwein, Pascal Felber, KOOPa, Pan of Anthrox, GABY, Marat Fayzullin, Paul Robson, Martin Korth, BOWSER, neviksti, Martin “nocash" Korth, Nitro2k01, Duo, Chris Antonellis, Michael Hope, Beware, Jonathan “Lord Nightmare” Gevaryahu, Marat Fayzullin, Paul Robson, Carsten Sorense, Sindre Aamås, Otaku No Zoku, GeeBee.

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A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.

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