Hi! This is a simple 3D render engine that I have developed in the first two months of the Advanced Programming for AAA Video Games Master from the UPC. In this file you will find a small guide of the engine usage.
Mónica Martín
Credits to artists:
Mickey FBX: https://sketchfab.com/jadiel.ozuna
Diorama Room FBX: https://www.linkedin.com/in/claudia-escuder-b78b661bb
The first thing you will see when you turn on the Engine will be a loaded default model called BakerHouse. You can drag and drop the other two fbx files called Mickey Mouse and Room.
There will be a window console opened printing all the steps the engine is doing.
You can also check on the Menu the sections:
-> File: You can close the engine.
-> Tools: Opens the Configuration window and the Properties window.
-> Help: Opens a new tab on your browser to this github repository.
You can move through the scene simmilar to the Unity 3D camera controls:
-> Mouse Right Click + WASD: First Person like movement.
-> Mouse Left Click + ALT: Orbits the center point of the scene.
-> Mouse Wheel: Zooms in and out.
-> F: Focus on the center point of the scene.
-> Shift: Increases Speed movement of the commands above.
Be able to configure the scene using the ui.
Improve and fix some camera movements.
Implement Timers.