Skip to content

Commit

Permalink
Fix fire spitter attacking animation tint (#137)
Browse files Browse the repository at this point in the history
* Fix fire spitter attacking animation tint

The fire spitter enemy has a small mistake in its setup. Its attacking animation currently uses acid_tint and acid_tint2 for its masking layer, causing it to change color whenever it fires. This edit switches it to using the correct tint also used for its run_animation.

* Updating changelog and mod version #137

---------

Co-authored-by: KiwiHawk <[email protected]>
  • Loading branch information
Qatavin and KiwiHawk authored Sep 2, 2023
1 parent 65de916 commit 596bdd8
Show file tree
Hide file tree
Showing 3 changed files with 9 additions and 4 deletions.
5 changes: 5 additions & 0 deletions bobenemies/changelog.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,9 @@
---------------------------------------------------------------------------------------------------
Version: 1.2.0
Date: ???
Bugfixes:
- Fixed giant fire spitter changing colour when attacking #137
---------------------------------------------------------------------------------------------------
Version: 1.1.6
Date: 01. 01. 2023
Bugfixes:
Expand Down
4 changes: 2 additions & 2 deletions bobenemies/info.json
Original file line number Diff line number Diff line change
@@ -1,14 +1,14 @@
{
"name": "bobenemies",
"version": "1.1.6",
"version": "1.2.0",
"factorio_version": "1.1",
"title": "Bob's Enemies mod",
"author": "Bobingabout",
"contact": "[email protected]",
"homepage": "https://forums.factorio.com/viewforum.php?f=51",
"dependencies": [
"base >= 1.1.0",
"boblibrary >= 1.1.6"
"boblibrary >= 1.2.0"
],
"description": "Re-adds Alien artifacts to the game.\nAdds 6 different coloured versions of artifacts to the game, each based on a different damage type.\nAdds small versions of artifacts dropped by biters and spitters.\nAdds extra damage type versions of big worm\nAdds a new Elemental nest that spawns the new biters and spitters\nAdds a big piercing biter and big electric spitter\nAdds Huge enemies of Acid and Explosive types\nAdds Giant enemies of Poison and Fire types\nAdds multi-type Titan type enemies\nAdds multi-type Badass behemoth enemies\nAdds multi-type Leviathan enemies, a real end-game threat."
}
4 changes: 2 additions & 2 deletions bobenemies/prototypes/spitters.lua
Original file line number Diff line number Diff line change
Expand Up @@ -394,8 +394,8 @@ data:extend({
cooldown_deviation = 0.15,
damage_modifier = 5,
scale = bobmods.enemies.giant_scale,
tint1 = bobmods.enemies.acid_tint,
tint2 = bobmods.enemies.acid_tint2,
tint1 = bobmods.enemies.fire_tint,
tint2 = bobmods.enemies.fire_tint2,
begin_sound = bobmods.enemies.spit_begin_sound_big,
}),
vision_distance = 30,
Expand Down

0 comments on commit 596bdd8

Please sign in to comment.