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Fix fire spitter attacking animation tint (#137)
* Fix fire spitter attacking animation tint The fire spitter enemy has a small mistake in its setup. Its attacking animation currently uses acid_tint and acid_tint2 for its masking layer, causing it to change color whenever it fires. This edit switches it to using the correct tint also used for its run_animation. * Updating changelog and mod version #137 --------- Co-authored-by: KiwiHawk <[email protected]>
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{ | ||
"name": "bobenemies", | ||
"version": "1.1.6", | ||
"version": "1.2.0", | ||
"factorio_version": "1.1", | ||
"title": "Bob's Enemies mod", | ||
"author": "Bobingabout", | ||
"contact": "[email protected]", | ||
"homepage": "https://forums.factorio.com/viewforum.php?f=51", | ||
"dependencies": [ | ||
"base >= 1.1.0", | ||
"boblibrary >= 1.1.6" | ||
"boblibrary >= 1.2.0" | ||
], | ||
"description": "Re-adds Alien artifacts to the game.\nAdds 6 different coloured versions of artifacts to the game, each based on a different damage type.\nAdds small versions of artifacts dropped by biters and spitters.\nAdds extra damage type versions of big worm\nAdds a new Elemental nest that spawns the new biters and spitters\nAdds a big piercing biter and big electric spitter\nAdds Huge enemies of Acid and Explosive types\nAdds Giant enemies of Poison and Fire types\nAdds multi-type Titan type enemies\nAdds multi-type Badass behemoth enemies\nAdds multi-type Leviathan enemies, a real end-game threat." | ||
} |
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