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fix broken link
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Amar Patel (GRAPHICS) committed Mar 10, 2024
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2 changes: 1 addition & 1 deletion d3d/WorkGraphs.md
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Expand Up @@ -361,7 +361,7 @@ Here is a summary of existing ways the GPU can generate work for itself; a remin
- App needs to do worst case buffering between phases
- Messy implementations in drivers
- Could try to add flexibility here, but would be doubling down on the mess
- [Callable Shaders](raytracing.md\#callable-shaders) (from [DXR](raytracing.md))
- [Callable Shaders](Raytracing.md\#callable-shaders) (from [DXR](Raytracing.md))
- Form of dynamic call from a shader thread that returns to caller
- Typically implemented by ending the shader invocation at the callsite and starting a new one to resume
- Could be extended outside DXR (even into this spec), but out of scope
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