Simplify the SRAM's representation in NDSCartArgs
#1914
Merged
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When all you have is a hammer, everything looks like a nail...
I overthought this one. I could've just checked
args && args->SRAM
, but then some other poor bastard might make this mistake. Don't mixpair
,optional
, andunique_ptr
all at once, kids.This PR resolves a crash in melonDS DS that occurs when loading a game without any available save data. It doesn't occur in upstream melonDS because it uses a different constructor overload than I do.